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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
Arys 879d90b71f Player will receive notifications when purchasing BTR service or when they are blacklisted from the BTR (!63)
Todo:

* Taxi service
* Improve turret aim/firing
  * Switch targets when current target out of line of sight
* Allow certain aspects to be configured from server, for example: price multipliers, wait times at each location, etc.
* Perhaps, a persisting blacklist from the BTR for several raids afterwards
* Further code refactoring

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#63
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-20 09:20:32 +00:00

47 lines
1.4 KiB
C#

using System.Reflection;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.UI;
using HarmonyLib;
namespace Aki.Debugging.BTR.Patches
{
/// <summary>
/// Adds a BTRManager component to the GameWorld game object when raid starts.
/// </summary>
internal class BTRPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(GameWorld), nameof(GameWorld.OnGameStarted));
}
[PatchPostfix]
private static void PatchPostfix()
{
try
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld.MainPlayer.Location.ToLower() != "tarkovstreets")
{
// only run patch on streets
return;
}
if (gameWorld.LocationId.IsNullOrEmpty())
{
// GameWorld's LocationId needs to be set otherwise BTR doesn't get spawned in automatically
gameWorld.LocationId = gameWorld.MainPlayer.Location;
}
gameWorld.gameObject.AddComponent<BTRManager>();
}
catch (System.Exception)
{
ConsoleScreen.LogError("[AKI-BTR]: Exception thrown, check logs.");
throw;
}
}
}
}