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* Add new transpilers * Cleanup --------- Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using HarmonyLib;
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using SPT.Reflection.Patching;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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namespace SPT.SinglePlayer.Patches.Performance
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{
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/// <summary>
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/// Transpiler used to stop the allocation of a new <see cref="Stopwatch"/> during <see cref="CoverPointMaster.method_0(CoverSearchData)"/> <br/>
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/// To update transpiler, look for: <br/>
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/// - New allocation of <see cref="Stopwatch"/> <br/>
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/// - <see cref="Stopwatch.Start"/> and <see cref="Stopwatch.Stop"/> <br/>
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/// </summary>
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internal class CoverPointMaster_method_0_Transpiler : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(CoverPointMaster), nameof(CoverPointMaster.method_0));
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}
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[PatchTranspiler]
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public static IEnumerable<CodeInstruction> Transpile(IEnumerable<CodeInstruction> instructions)
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{
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List<CodeInstruction> codeList = instructions.ToList();
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// This is the line that stops the Stopwatch
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codeList[69].opcode = OpCodes.Nop;
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// These lines stops the allocation and Start() of the Stopwatch
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codeList[12].opcode = OpCodes.Nop;
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codeList[11].opcode = OpCodes.Nop;
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codeList[10].opcode = OpCodes.Nop;
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return codeList;
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}
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}
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}
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