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modules/project/Aki.Core/Models/FakeCertificateHandler.cs
Deadly Alden dc4aee0e6b Refactor ValidationUtil functionality (!76)
**Description**
As of right now `ValidationUtil.cs` does not perform it's intended function, and the callers of it are not properly using the result.
Removed the redundant calls and implemented `GameValidationPatch.cs` to properly implement this behavior.

If the check fails;
1. All interface elements are disabled.
2. Notification popup is sent.
3. Logs are sent to the `Console`, `Server` and `BepInEx`.

**Related**
Closes: SPT-AKI/Issues#435

**Showcase**
https://streamable.com/2ra4sa

Co-authored-by: Deadly <info.saddiki@gmail.com>
Reviewed-on: SPT-AKI/Modules#76
Co-authored-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
Co-committed-by: Deadly Alden <deadly@noreply.dev.sp-tarkov.com>
2024-02-08 09:10:34 +00:00

11 lines
244 B
C#

using UnityEngine.Networking;
using Aki.Core.Utils;
namespace Aki.Core.Models
{
public class FakeCertificateHandler : CertificateHandler
{
protected override bool ValidateCertificate(byte[] certificateData) => true;
}
}