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modules/project/SPT.SinglePlayer/SPTSingleplayerPlugin.cs

76 lines
3.1 KiB
C#

using System;
using SPT.Common;
using SPT.SinglePlayer.Patches.MainMenu;
using SPT.SinglePlayer.Patches.Progression;
using SPT.SinglePlayer.Patches.Quests;
using SPT.SinglePlayer.Patches.RaidFix;
using SPT.SinglePlayer.Patches.ScavMode;
using BepInEx;
namespace SPT.SinglePlayer
{
[BepInPlugin("com.SPT.singleplayer", "spt.Singleplayer", SPTPluginInfo.PLUGIN_VERSION)]
class SPTSingleplayerPlugin : BaseUnityPlugin
{
public void Awake()
{
Logger.LogInfo("Loading: SPT.SinglePlayer");
try
{
// TODO: check if these patches are needed
new TinnitusFixPatch().Enable();
new SmokeGrenadeFuseSoundFixPatch().Enable();
new EmptyInfilFixPatch().Enable();
new MaxBotPatch().Enable();
new PostRaidHealingPricePatch().Enable();
new ExfilPointManagerPatch().Enable();
new HideoutQuestIgnorePatch().Enable();
new SpawnProcessNegativeValuePatch().Enable();
new SpawnPmcPatch().Enable();
new ScavExperienceGainPatch().Enable();
new ScavEncyclopediaPatch().Enable();
new ScavProfileLoadPatch().Enable();
new ScavPrefabLoadPatch().Enable();
new ScavExfilPatch().Enable();
// Still need
new DisableReadyLocationReadyPatch().Enable();
new BotTemplateLimitPatch().Enable();
new LoadOfflineRaidScreenPatch().Enable();
new AmmoUsedCounterPatch().Enable();
new ArmorDamageCounterPatch().Enable();
new ScavRepAdjustmentPatch().Enable();
new PluginErrorNotifierPatch().Enable();
new GetNewBotTemplatesPatch().Enable();
new LabsKeycardRemovalPatch().Enable();
new MapReadyButtonPatch().Enable();
new RemoveUsedBotProfilePatch().Enable();
new ScavSellAllPriceStorePatch().Enable();
new ScavSellAllRequestPatch().Enable();
// 3.10.0
new PVEModeWelcomeMessagePatch().Enable();
new DisableMatchmakerPlayerPreviewButtonsPatch().Enable();
new EnableRefForPVEPatch().Enable();
new EnableRefIntermScreenPatch().Enable();
new EnablePlayerScavPatch().Enable();
new ScavFoundInRaidPatch().Enable();
new GetProfileAtEndOfRaidPatch().Enable();
new FixSavageInventoryScreenPatch().Enable();
new InsuranceScreenPatch().Enable();
new ApplyRaidSettingsPatch().Enable();
new FixQuestAchieveControllersPatch().Enable();
}
catch (Exception ex)
{
Logger.LogError($"A PATCH IN {GetType().Name} FAILED. SUBSEQUENT PATCHES HAVE NOT LOADED");
Logger.LogError($"{GetType().Name}: {ex}");
throw;
}
Logger.LogInfo("Completed: SPT.SinglePlayer");
}
}
}