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modules/project/SPT.SinglePlayer/Patches/ScavMode/ScavSellAllPriceStorePatch.cs

68 lines
2.2 KiB
C#

using SPT.Reflection.Patching;
using EFT.InventoryLogic;
using EFT.UI;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace SPT.SinglePlayer.Patches.ScavMode
{
/**
* After fetching the list of items for the post-raid scav inventory screen, calculate
* the total "Sell All" value, and store it for retrieval if the user hits "Sell All"
*/
public class ScavSellAllPriceStorePatch : ModulePatch
{
private static string FENCE_ID = "579dc571d53a0658a154fbec";
private static string ROUBLE_TID = "5449016a4bdc2d6f028b456f";
private static FieldInfo _sessionField;
public static int StoredPrice;
protected override MethodBase GetTargetMethod()
{
Type scavInventoryScreenType = typeof(ScavengerInventoryScreen);
_sessionField = AccessTools.GetDeclaredFields(scavInventoryScreenType).FirstOrDefault(f => f.FieldType == typeof(ISession));
return AccessTools.FirstMethod(scavInventoryScreenType, IsTargetMethod);
}
private bool IsTargetMethod(MethodBase method)
{
// Look for a method with one parameter named `items`
// method_3(out IEnumerable<Item> items)
if (method.GetParameters().Length == 1 && method.GetParameters()[0].Name == "items")
{
return true;
}
return false;
}
[PatchPostfix]
public static void PatchPostfix(ScavengerInventoryScreen __instance, IEnumerable<Item> items)
{
var session = _sessionField.GetValue(__instance) as ISession;
TraderClass traderClass = session.Traders.FirstOrDefault(x => x.Id == FENCE_ID);
int totalPrice = 0;
foreach (Item item in items)
{
if (item.TemplateId == ROUBLE_TID)
{
totalPrice += item.StackObjectsCount;
}
else
{
totalPrice += traderClass.GetItemPriceOnScavSell(item, true);
}
}
StoredPrice = totalPrice;
}
}
}