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30 lines
809 B
C#
30 lines
809 B
C#
using SPT.Reflection.Patching;
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using EFT.Interactive;
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using HarmonyLib;
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using System.Reflection;
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using UnityEngine;
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namespace SPT.Custom.Patches
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{
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/// <summary>
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/// On death some bots have a habit of flying upwards. We have found this occurs when the velocity y and magnitude match
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/// </summary>
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public class ClampRagdollPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(Corpse), nameof(Corpse.method_16));
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}
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[PatchPrefix]
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private static void PatchPreFix(ref Vector3 velocity)
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{
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if (velocity.magnitude == velocity.y && velocity.y > 5)
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{
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// Probably flying upwards
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velocity.y = 1;
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}
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}
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}
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}
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