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Made the following changes to !156: * Replaced `IsNullOrEmpty()` EFT checks with basic null checks * Replaced `Any()` with new helper method to check if bots exist in collections Reviewed-on: SPT/Modules#157 Co-authored-by: dwesterwick <dwesterwick@yahoo.com> Co-committed-by: dwesterwick <dwesterwick@yahoo.com>
144 lines
5.6 KiB
C#
144 lines
5.6 KiB
C#
using EFT;
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using HarmonyLib;
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using SPT.Custom.CustomAI;
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using SPT.Reflection.Patching;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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public class IsEnemyPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BotsGroup), nameof(BotsGroup.IsEnemy));
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}
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/// <summary>
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/// IsEnemy()
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/// Goal: Make bots take Side into account when deciding if another player/bot is an enemy
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/// Check enemy cache list first, if not found, check side, if they differ, add to enemy list and return true
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/// Needed to ensure bot checks the enemy side, not just its botType
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/// </summary>
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[PatchPrefix]
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private static bool PatchPrefix(ref bool __result, BotsGroup __instance, IPlayer requester)
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{
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if (requester == null)
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{
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__result = false;
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return false; // Skip original
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}
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// Check existing enemies list
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// Could also check x.Value.Player?.Id - BSG do it this way
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if (__instance.Enemies != null && __instance.Enemies.Keys.ContainsPlayer(requester))
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{
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__result = true;
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return false; // Skip original
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}
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// Do not force bots to be enemies if they are allies
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if (__instance.Allies != null && __instance.Allies.ContainsPlayer(requester))
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{
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__result = false;
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return false; // Skip original
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}
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// Bots should not become hostile with their group members here. This is needed in case mods add mixed groups (i.e. BEAR's and USEC's).
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if (__instance.GetAllMembers().ContainsPlayer(requester))
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{
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__result = false;
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return false; // Skip original
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}
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if (__instance.InitialBotType == WildSpawnType.peacefullZryachiyEvent
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|| __instance.InitialBotType == WildSpawnType.shooterBTR
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|| __instance.InitialBotType == WildSpawnType.gifter
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|| __instance.InitialBotType == WildSpawnType.sectantWarrior
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|| __instance.InitialBotType == WildSpawnType.sectantPriest
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|| __instance.InitialBotType == WildSpawnType.sectactPriestEvent
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|| __instance.InitialBotType == WildSpawnType.ravangeZryachiyEvent
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|| __instance.InitialBotType == WildSpawnType.bossZryachiy
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|| __instance.InitialBotType == WildSpawnType.followerZryachiy)
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{
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return true; // Do original code
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}
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// Let EFT manage Rogue behavior toward PMC's
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if (__instance.InitialBotType == WildSpawnType.exUsec
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&& __instance.Side == EPlayerSide.Savage
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&& requester.Side != EPlayerSide.Savage)
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{
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return true; // Do original code
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}
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// In all other cases, requester needs to be added to the enemies collection of the bot group if it should be treated as hostile
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// NOTE: Manually adding enemies is needed as a result of EFT's implementation of PMC's because they are not hostile toward
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// Scavs (any probably other bot types too)
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__result = CheckIfPlayerShouldBeEnemy(__instance, requester);
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if (__result)
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{
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__instance.AddEnemy(requester, EBotEnemyCause.checkAddTODO);
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}
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return false; // Skip original
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}
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/// <summary>
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/// Returns true if requester should be an enemy of the bot group
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/// </summary>
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/// <param name="__instance"></param>
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/// <param name="requester"></param>
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/// <returns></returns>
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private static bool CheckIfPlayerShouldBeEnemy(BotsGroup __instance, IPlayer requester)
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{
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switch (__instance.Side)
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{
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case EPlayerSide.Usec:
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return requester.Side != EPlayerSide.Usec || ShouldAttackUsec(requester);
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case EPlayerSide.Bear:
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return requester.Side != EPlayerSide.Bear || ShouldAttackBear(requester);
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case EPlayerSide.Savage:
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return requester.Side != EPlayerSide.Savage;
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}
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return false;
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}
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/// <summary>
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/// Return True when usec default behavior is attack + bot is usec
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/// </summary>
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/// <param name="requester"></param>
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/// <returns></returns>
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private static bool ShouldAttackUsec(IPlayer requester)
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{
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var requesterMind = requester?.AIData?.BotOwner?.Settings?.FileSettings?.Mind;
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if (requesterMind == null)
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{
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return false;
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}
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return requester.IsAI && requesterMind.DEFAULT_USEC_BEHAVIOUR == EWarnBehaviour.Attack && requester.Side == EPlayerSide.Usec;
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}
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/// <summary>
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/// Return True when bear default behavior is attack + bot is bear
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/// </summary>
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/// <param name="requester"></param>
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/// <returns></returns>
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private static bool ShouldAttackBear(IPlayer requester)
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{
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var requesterMind = requester.AIData?.BotOwner?.Settings?.FileSettings?.Mind;
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if (requesterMind == null)
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{
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return false;
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}
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return requester.IsAI && requesterMind.DEFAULT_BEAR_BEHAVIOUR == EWarnBehaviour.Attack && requester.Side == EPlayerSide.Bear;
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}
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}
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}
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