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118 lines
5.0 KiB
C#
118 lines
5.0 KiB
C#
using Aki.Reflection.Patching;
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using EFT;
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using System;
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using Comfort.Common;
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using System.Reflection;
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using Aki.PrePatch;
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using Aki.Custom.CustomAI;
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namespace Aki.Custom.Patches
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{
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public class CustomAiPatch : ModulePatch
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{
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private static readonly PmcFoundInRaidEquipment pmcFoundInRaidEquipment = new PmcFoundInRaidEquipment(Logger);
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private static readonly AIBrainSpawnWeightAdjustment aIBrainSpawnWeightAdjustment = new AIBrainSpawnWeightAdjustment(Logger);
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protected override MethodBase GetTargetMethod()
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{
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return typeof(StandartBotBrain).GetMethod("Activate", BindingFlags.Public | BindingFlags.Instance);
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}
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/// <summary>
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/// Get a randomly picked wildspawntype from server and change PMC bot to use it, this ensures the bot is generated with that random type altering its behaviour
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/// Postfix will adjust it back to original type
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/// </summary>
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/// <param name="__state">state to save for postfix to use later</param>
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/// <param name="__instance"></param>
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/// <param name="___botOwner_0">botOwner_0 property</param>
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[PatchPrefix]
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private static bool PatchPrefix(out WildSpawnType __state, StandartBotBrain __instance, BotOwner ___botOwner_0)
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{
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___botOwner_0.Profile.Info.Settings.Role = FixAssaultGroupPmcsRole(___botOwner_0);
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__state = ___botOwner_0.Profile.Info.Settings.Role; // Store original type in state param to allow access in PatchPostFix()
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try
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{
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string currentMapName = GetCurrentMap();
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if (AiHelpers.BotIsPlayerScav(__state, ___botOwner_0))
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{
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___botOwner_0.Profile.Info.Settings.Role = aIBrainSpawnWeightAdjustment.GetRandomisedPlayerScavType(___botOwner_0, currentMapName);
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return true; // Do original
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}
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if (AiHelpers.BotIsNormalAssaultScav(__state, ___botOwner_0))
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{
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___botOwner_0.Profile.Info.Settings.Role = aIBrainSpawnWeightAdjustment.GetAssaultScavWildSpawnType(___botOwner_0, currentMapName);
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return true; // Do original
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}
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if (AiHelpers.BotIsSptPmc(__state, ___botOwner_0))
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{
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// Bot has inventory equipment
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if (___botOwner_0.Profile?.Inventory?.Equipment != null)
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{
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pmcFoundInRaidEquipment.ConfigurePMCFindInRaidStatus(___botOwner_0);
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}
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___botOwner_0.Profile.Info.Settings.Role = aIBrainSpawnWeightAdjustment.GetPmcWildSpawnType(___botOwner_0, ___botOwner_0.Profile.Info.Settings.Role, currentMapName);
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}
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}
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catch (Exception ex)
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{
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Logger.LogError($"Error running CustomAiPatch PatchPrefix(): {ex.Message}");
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Logger.LogError(ex.StackTrace);
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}
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return true; // Do original
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}
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/// <summary>
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/// the client sometimes replaces PMC roles with 'assaultGroup', give PMCs their original role back (sptBear/sptUsec)
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/// </summary>
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/// <returns>WildSpawnType</returns>
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private static WildSpawnType FixAssaultGroupPmcsRole(BotOwner botOwner)
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{
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if (botOwner.Profile.Info.IsStreamerModeAvailable && botOwner.Profile.Info.Settings.Role == WildSpawnType.assaultGroup)
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{
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Logger.LogError($"Broken PMC found: {botOwner.Profile.Nickname}, was {botOwner.Profile.Info.Settings.Role}");
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// Its a PMC, figure out what the bot originally was and return it
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return botOwner.Profile.Info.Side == EPlayerSide.Bear
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? (WildSpawnType)AkiBotsPrePatcher.sptBearValue
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: (WildSpawnType)AkiBotsPrePatcher.sptUsecValue;
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}
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// Not broken pmc, return original role
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return botOwner.Profile.Info.Settings.Role;
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}
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/// <summary>
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/// Revert prefix change, get bots type back to what it was before changes
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/// </summary>
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/// <param name="__state">Saved state from prefix patch</param>
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/// <param name="___botOwner_0">botOwner_0 property</param>
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[PatchPostfix]
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private static void PatchPostFix(WildSpawnType __state, BotOwner ___botOwner_0)
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{
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if (AiHelpers.BotIsSptPmc(__state, ___botOwner_0))
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{
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// Set spt bot bot back to original type
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___botOwner_0.Profile.Info.Settings.Role = __state;
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}
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else if (AiHelpers.BotIsPlayerScav(__state, ___botOwner_0))
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{
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// Set pscav back to original type
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___botOwner_0.Profile.Info.Settings.Role = __state;
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}
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}
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private static string GetCurrentMap()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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return gameWorld.MainPlayer.Location;
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}
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}
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}
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