mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
- Implement the models/helpers required to send console messages to the server console - Implement sending plugin errors on startup to the server console - Remove an unused variable and incorrect comment from PluginErrorNotifierPatch Example output:  Depends on changes in SPT-AKI/Server#160 Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#35 Reviewed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
79 lines
3.0 KiB
C#
79 lines
3.0 KiB
C#
using Aki.Common.Utils;
|
|
using Aki.Reflection.Patching;
|
|
using Aki.Reflection.Utils;
|
|
using BepInEx.Bootstrap;
|
|
using EFT.Communications;
|
|
using EFT.UI;
|
|
using HarmonyLib;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using UnityEngine;
|
|
|
|
namespace Aki.SinglePlayer.Patches.MainMenu
|
|
{
|
|
/***
|
|
* On the first show of the main menu, check if any BepInEx plugins have failed to load, and inform
|
|
* the user. This is done via a toast in the bottom right, with a more detailed console message, as
|
|
* well as having the errors forwarded to the server console
|
|
**/
|
|
internal class PluginErrorNotifierPatch : ModulePatch
|
|
{
|
|
private static MethodInfo _displayMessageNotificationMethod;
|
|
private static bool _messageShown = false;
|
|
|
|
protected override MethodBase GetTargetMethod()
|
|
{
|
|
_displayMessageNotificationMethod = AccessTools.Method(typeof(NotificationManagerClass), "DisplayMessageNotification");
|
|
|
|
var desiredType = typeof(MenuScreen);
|
|
var desiredMethod = desiredType.GetMethod("Show", PatchConstants.PrivateFlags);
|
|
return desiredMethod;
|
|
}
|
|
|
|
[PatchPostfix]
|
|
private static void PatchPostfix()
|
|
{
|
|
var failedPluginCount = Chainloader.DependencyErrors.Count;
|
|
|
|
// Skip if we've already shown the message, or there are no errors
|
|
if (_messageShown || failedPluginCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Show a toast in the bottom right of the screen indicating how many plugins failed to load
|
|
var consoleHeaderMessage = $"{failedPluginCount} plugin{(failedPluginCount > 1 ? "s" : "")} failed to load due to errors";
|
|
var toastMessage = $"{consoleHeaderMessage}. Please check the console for details.";
|
|
_displayMessageNotificationMethod.Invoke(null, new object[] { toastMessage, ENotificationDurationType.Infinite, ENotificationIconType.Alert, Color.red });
|
|
|
|
// Build the error message we'll put in the BepInEx and in-game consoles
|
|
var stringBuilder = new StringBuilder();
|
|
stringBuilder.AppendLine($"{consoleHeaderMessage}:");
|
|
foreach (string error in Chainloader.DependencyErrors)
|
|
{
|
|
stringBuilder.AppendLine(error);
|
|
}
|
|
var errorMessage = stringBuilder.ToString();
|
|
|
|
// Show an error in the BepInEx console/log file
|
|
Logger.LogError(errorMessage);
|
|
|
|
// Show errors in the server console
|
|
ServerLog.Error("Aki.Singleplayer", errorMessage);
|
|
|
|
// Show an error in the in-game console, we have to write this in reverse order because the
|
|
// in-game console shows newer messages at the top
|
|
foreach (string line in errorMessage.Split('\n').Reverse())
|
|
{
|
|
if (line.Length > 0)
|
|
{
|
|
ConsoleScreen.LogError(line);
|
|
}
|
|
}
|
|
|
|
_messageShown = true;
|
|
}
|
|
}
|
|
}
|