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modules/project/Aki.Custom/Patches/PmcFirstAidPatch.cs
Terkoiz 337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00

62 lines
2.1 KiB
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT;
using System;
using System.Linq;
using System.Reflection;
namespace Aki.Custom.Patches
{
/// <summary>
/// SPT PMC enum value is high enough in wildspawntype it means the first aid class that gets init doesnt have an implementation
/// On heal event, remove all negative effects from limbs e.g. light/heavy bleeds
/// </summary>
public class PmcFirstAidPatch : ModulePatch
{
private static Type _targetType;
private static readonly string methodName = "FirstAidApplied";
public PmcFirstAidPatch()
{
_targetType = PatchConstants.EftTypes.FirstOrDefault(IsTargetType);
}
protected override MethodBase GetTargetMethod()
{
return _targetType.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public);
}
/// <summary>
/// GCLass350 for client version 25782
/// </summary>
private bool IsTargetType(Type type)
{
if (type.GetMethod("GetHpPercent") != null && type.GetMethod("TryApplyToCurrentPart") != null)
{
return true;
}
return false;
}
[PatchPrefix]
private static bool PatchPrefix(BotOwner ___botOwner_0)
{
if (___botOwner_0.IsRole((WildSpawnType)33) || ___botOwner_0.IsRole((WildSpawnType)34))
{
var healthController = ___botOwner_0.GetPlayer.ActiveHealthController;
healthController.RemoveNegativeEffects(EBodyPart.Head);
healthController.RemoveNegativeEffects(EBodyPart.Chest);
healthController.RemoveNegativeEffects(EBodyPart.Stomach);
healthController.RemoveNegativeEffects(EBodyPart.LeftLeg);
healthController.RemoveNegativeEffects(EBodyPart.RightLeg);
healthController.RemoveNegativeEffects(EBodyPart.LeftArm);
healthController.RemoveNegativeEffects(EBodyPart.RightArm);
}
return true; // Do original
}
}
}