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modules/project/Aki.Custom/BTR/BTRRoadKillTrigger.cs

39 lines
961 B
C#

using EFT;
using EFT.Interactive;
using UnityEngine;
namespace Aki.Custom.BTR
{
public class BTRRoadKillTrigger : DamageTrigger
{
public override bool IsStatic => false;
public override void AddPenalty(GInterface106 player)
{
}
public override void PlaySound()
{
}
public override void ProceedDamage(GInterface106 player, BodyPartCollider bodyPart)
{
bodyPart.ApplyInstantKill(new DamageInfo()
{
Damage = 9999f,
Direction = Vector3.zero,
HitCollider = bodyPart.Collider,
HitNormal = Vector3.zero,
HitPoint = Vector3.zero,
DamageType = EDamageType.Btr,
HittedBallisticCollider = bodyPart,
Player = null
});
}
public override void RemovePenalty(GInterface106 player)
{
}
}
}