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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using HarmonyLib;
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using SPT.Reflection.Patching;
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using System;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/// <summary>
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/// BSG has had the wonderful idea of not letting grenades explode.
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/// Waiting on BSG Fix.
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/// </summary>
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public class StunGrenadeExplosionPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedStunGrenade), nameof(ObservedStunGrenade.StartTimer));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedStunGrenade __instance, float ___float_4)
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{
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__instance.StartBehaviourTimer(__instance.WeaponSource.GetExplDelay - ___float_4, new Action(__instance.InvokeBlowUpEvent));
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return false;
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}
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}
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public class GrenadeExplosionPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ObservedGrenade), nameof(ObservedGrenade.StartTimer));
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}
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[PatchPrefix]
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private static bool PatchPrefix(ObservedGrenade __instance, float ___float_4)
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{
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__instance.StartBehaviourTimer(__instance.WeaponSource.GetExplDelay - ___float_4, new Action(__instance.InvokeBlowUpEvent));
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return false;
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}
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}
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}
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