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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 08:10:45 -05:00

92 lines
3.7 KiB
C#

using SPT.Reflection.CodeWrapper;
using SPT.Reflection.Patching;
using SPT.Reflection.Utils;
using EFT;
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace SPT.SinglePlayer.Patches.ScavMode
{
public class ScavPrefabLoadPatch : ModulePatch
{
/// <summary>
/// Aim of this patch is to check what Side we are loading into the raid as.
/// then if we are Scav, the game will load the bundles for that
/// else it will load the bundles for PMC
/// </summary>
/// <returns></returns>
protected override MethodBase GetTargetMethod()
{
// Struct324 - 3.10.0
var desiredType = typeof(TarkovApplication)
.GetNestedTypes(PatchConstants.PublicDeclaredFlags)
.SingleCustom(x => x.GetField("timeAndWeather") != null
&& x.GetField("tarkovApplication_0") != null
&& x.GetField("timeHasComeScreenController") == null
&& x.Name.Contains("Struct"));
var desiredMethod = desiredType.GetMethods(PatchConstants.PublicDeclaredFlags)
.FirstOrDefault(x => x.Name == "MoveNext");
Logger.LogDebug($"{this.GetType().Name} Type: {desiredType?.Name}");
Logger.LogDebug($"{this.GetType().Name} Method: {desiredMethod?.Name}");
return desiredMethod;
}
[PatchTranspiler]
public static IEnumerable<CodeInstruction> PatchTranspile(ILGenerator generator, IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
// Search for code where backend.Session.getProfile() is called.
var searchCode = new CodeInstruction(OpCodes.Callvirt, AccessTools.Method(PatchConstants.BackendProfileInterfaceType, "get_Profile"));
var searchIndex = -1;
for (var i = 0; i < codes.Count; i++)
{
if (codes[i].opcode == searchCode.opcode && codes[i].operand == searchCode.operand)
{
searchIndex = i;
break;
}
}
// Patch failed.
if (searchIndex == -1)
{
Logger.LogError($"Patch {MethodBase.GetCurrentMethod()} failed: Could not find reference code.");
return instructions;
}
// Move back by 2. This is the start of IL chain that we're interested in.
searchIndex -= 2;
var brFalseLabel = generator.DefineLabel();
var brLabel = generator.DefineLabel();
var newCodes = CodeGenerator.GenerateInstructions(new List<Code>()
{
new Code(OpCodes.Ldloc_1),
new Code(OpCodes.Call, typeof(ClientApplication<ISession>), "get_Session"),
new Code(OpCodes.Ldloc_1),
new Code(OpCodes.Ldfld, typeof(TarkovApplication), "_raidSettings"),
new Code(OpCodes.Callvirt, typeof(RaidSettings), "get_IsPmc"),
new Code(OpCodes.Brfalse, brFalseLabel),
new Code(OpCodes.Callvirt, PatchConstants.BackendProfileInterfaceType, "get_Profile"),
new Code(OpCodes.Br, brLabel),
new CodeWithLabel(OpCodes.Callvirt, brFalseLabel, PatchConstants.BackendProfileInterfaceType, "get_ProfileOfPet"),
new CodeWithLabel(OpCodes.Ldc_I4_1, brLabel)
});
codes.RemoveRange(searchIndex, 4);
codes.InsertRange(searchIndex, newCodes);
return codes.AsEnumerable();
}
}
}