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modules/project/Aki.Core/AkiCorePlugin.cs
Terkoiz 9f158b6db3 Preparing for public BE release - temporarily preventing client mod loading (!74)
Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#74
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-02-01 16:43:18 +00:00

83 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Aki.Common;
using Aki.Core.Patches;
using BepInEx;
using BepInEx.Bootstrap;
using UnityEngine;
namespace Aki.Core
{
[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
class AkiCorePlugin : BaseUnityPlugin
{
// Temp static logger field, remove along with plugin whitelisting before release
private static BepInEx.Logging.ManualLogSource _logger;
public void Awake()
{
_logger = Logger;
Logger.LogInfo("Loading: Aki.Core");
try
{
new ConsistencySinglePatch().Enable();
new ConsistencyMultiPatch().Enable();
new BattlEyePatch().Enable();
new SslCertificatePatch().Enable();
new UnityWebRequestPatch().Enable();
new WebSocketPatch().Enable();
new TransportPrefixPatch().Enable();
new PreventClientModsPatch().Enable();
}
catch (Exception ex)
{
Logger.LogError($"A PATCH IN {GetType().Name} FAILED. SUBSEQUENT PATCHES HAVE NOT LOADED");
Logger.LogError($"{GetType().Name}: {ex}");
throw;
}
Logger.LogInfo("Completed: Aki.Core");
}
/// <summary>
/// See <see cref="PreventClientModsPatch"/> for explanation on why this is needed.
/// Yes, I know this is jank but it's temporary and will be removed before release :)
/// </summary>
internal static void CheckForNonWhitelistedPlugins()
{
var whitelistedPlugins = new HashSet<string>
{
"com.spt-aki.core",
"com.spt-aki.custom",
"com.spt-aki.debugging",
"com.spt-aki.singleplayer",
"com.bepis.bepinex.configurationmanager",
"com.terkoiz.freecam",
"com.sinai.unityexplorer",
"com.cwx.debuggingtool-dxyz",
"com.cwx.debuggingtool",
"xyz.drakia.botdebug",
"com.kobrakon.camunsnap",
"RuntimeUnityEditor"
};
var disallowedPlugins = Chainloader.PluginInfos.Values.Select(pi => pi.Metadata.GUID).Except(whitelistedPlugins).ToArray();
if (disallowedPlugins.Any())
{
_logger.LogError($"One or more non-whitelisted plugins were detected. Mods are not allowed in BleedingEdge builds of SPT. Illegal plugins:\n{string.Join("\n", disallowedPlugins)}");
// Delay game shutdown by a little bit, since logging sometimes doesn't have enough time to write to file
Task.Run(() =>
{
Task.Delay(500);
Application.Quit(0);
});
}
}
}
}