mirror of
https://github.com/sp-tarkov/modules.git
synced 2025-02-13 09:50:43 -05:00
Co-authored-by: Terkoiz <terkoiz@spt.dev> Reviewed-on: SPT-AKI/Modules#74 Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using Aki.Common;
|
|
using Aki.Core.Patches;
|
|
using BepInEx;
|
|
using BepInEx.Bootstrap;
|
|
using UnityEngine;
|
|
|
|
namespace Aki.Core
|
|
{
|
|
[BepInPlugin("com.spt-aki.core", "AKI.Core", AkiPluginInfo.PLUGIN_VERSION)]
|
|
class AkiCorePlugin : BaseUnityPlugin
|
|
{
|
|
// Temp static logger field, remove along with plugin whitelisting before release
|
|
private static BepInEx.Logging.ManualLogSource _logger;
|
|
|
|
public void Awake()
|
|
{
|
|
_logger = Logger;
|
|
|
|
Logger.LogInfo("Loading: Aki.Core");
|
|
|
|
try
|
|
{
|
|
new ConsistencySinglePatch().Enable();
|
|
new ConsistencyMultiPatch().Enable();
|
|
new BattlEyePatch().Enable();
|
|
new SslCertificatePatch().Enable();
|
|
new UnityWebRequestPatch().Enable();
|
|
new WebSocketPatch().Enable();
|
|
new TransportPrefixPatch().Enable();
|
|
new PreventClientModsPatch().Enable();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.LogError($"A PATCH IN {GetType().Name} FAILED. SUBSEQUENT PATCHES HAVE NOT LOADED");
|
|
Logger.LogError($"{GetType().Name}: {ex}");
|
|
throw;
|
|
}
|
|
|
|
Logger.LogInfo("Completed: Aki.Core");
|
|
}
|
|
|
|
/// <summary>
|
|
/// See <see cref="PreventClientModsPatch"/> for explanation on why this is needed.
|
|
/// Yes, I know this is jank but it's temporary and will be removed before release :)
|
|
/// </summary>
|
|
internal static void CheckForNonWhitelistedPlugins()
|
|
{
|
|
var whitelistedPlugins = new HashSet<string>
|
|
{
|
|
"com.spt-aki.core",
|
|
"com.spt-aki.custom",
|
|
"com.spt-aki.debugging",
|
|
"com.spt-aki.singleplayer",
|
|
"com.bepis.bepinex.configurationmanager",
|
|
"com.terkoiz.freecam",
|
|
"com.sinai.unityexplorer",
|
|
"com.cwx.debuggingtool-dxyz",
|
|
"com.cwx.debuggingtool",
|
|
"xyz.drakia.botdebug",
|
|
"com.kobrakon.camunsnap",
|
|
"RuntimeUnityEditor"
|
|
};
|
|
|
|
var disallowedPlugins = Chainloader.PluginInfos.Values.Select(pi => pi.Metadata.GUID).Except(whitelistedPlugins).ToArray();
|
|
if (disallowedPlugins.Any())
|
|
{
|
|
_logger.LogError($"One or more non-whitelisted plugins were detected. Mods are not allowed in BleedingEdge builds of SPT. Illegal plugins:\n{string.Join("\n", disallowedPlugins)}");
|
|
|
|
// Delay game shutdown by a little bit, since logging sometimes doesn't have enough time to write to file
|
|
Task.Run(() =>
|
|
{
|
|
Task.Delay(500);
|
|
Application.Quit(0);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|