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Since gameWorld.LocationId can be used by multiple things (And may be used by more in the future), move it to its own patch instead of as part of the BTR patch. Target `method_3` in `BaseLocalGame` to assign it as close to where a live game would set it Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#49 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
Project | Function |
---|---|
Aki.Build | Build script |
Aki.Bundles | External bundle loader |
Aki.Common | Common utilities used across projects |
Aki.Core | Required patches to start the game |
Aki.Custom | SPT-AKI enhancements to EFT |
Aki.Debugging | Debug utilities (disabled in release builds) |
Aki.Reflection | Reflection utilities used across the project |
Aki.SinglePlayer | Simulating online game while offline |
Privacy
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git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
Requirements
- Escape From Tarkov 28375
- BepInEx 5.4.22 x64 (https://github.com/BepInEx/BepInEx)
- Visual Studio Code
- .NET 6 SDK
Setup
- Copy-paste contents of BepinEx zip into SPT root directory
- Copy-paste Live EFT's
EscapeFromTarkov_Data/Managed/
folder to into Modules'Project/Shared/
folder
Build (vscode)
- File > Open Workspace > Modules.code-workspace
- Terminal > Run Build Task...
- Copy contents of
/Build
into SPT game folder and overwrite
Build (VS)
- Open solution
- Restore nuget packages
- Run
dotnet new tool-manifest
- Sometimes you need to run
dotnet tool restore
- Run
dotnet tool install Cake.Tool
- Build solution
- Copy contents of
/Build
into SPT game folder and overwrite
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