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- Move most BTR code to Aki.Custom (Leaving debug commands in Aki.Debugging) - Make BTR patches public to match other patches - Disable debug BTR command patches Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#66 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
32 lines
861 B
C#
32 lines
861 B
C#
using Aki.Custom.BTR.Utils;
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using Aki.Reflection.Patching;
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using Aki.SinglePlayer.Utils.TraderServices;
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using EFT.UI;
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using HarmonyLib;
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using System.Reflection;
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namespace Aki.Custom.BTR.Patches
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{
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public class BTRTransferItemsPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(TransferItemsInRaidScreen), nameof(TransferItemsInRaidScreen.Close));
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}
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[PatchPostfix]
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private static void PatchPostfix(bool ___bool_1)
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{
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// Didn't extract items
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if (!___bool_1)
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{
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return;
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}
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// Update the trader services information now that we've used this service
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TraderServicesManager.Instance.GetTraderServicesDataFromServer(BTRUtil.BTRTraderId);
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}
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}
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}
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