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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using Aki.Common;
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using Aki.Debugging.Patches;
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using BepInEx;
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namespace Aki.Debugging
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{
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[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
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public class AkiDebuggingPlugin : BaseUnityPlugin
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{
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public void Awake()
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{
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Logger.LogInfo("Loading: Aki.Debugging");
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try
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{
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new EndRaidDebug().Enable();
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// new CoordinatesPatch().Enable();
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// new StaticLootDumper().Enable();
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new DebugLogoPatch().Enable();
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new DebugLogoPatch2().Enable();
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// BTR debug command patches, can be disabled later
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//new BTRDebugCommandPatch().Enable();
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//new BTRDebugDataPatch().Enable();
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//new PMCBotSpawnLocationPatch().Enable();
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}
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catch (Exception ex)
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{
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Logger.LogError($"{GetType().Name}: {ex}");
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throw;
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}
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Logger.LogInfo("Completed: Aki.Debugging");
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}
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}
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}
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