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I've moved trader services handling from Aki.Debugging BTR code into Aki.SinglePlayer This simplifies some of the code, and allows a more "generic" implementation. I've also patched the GetTraderServicesDataFromServer and TryPurchaseTraderService methods to properly utilize the TraderServicesManager for storing service state For now, this makes Aki.Debugging depend on Aki.SinglePlayer, this can be reverted once the BTR stuff is moved Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: SPT-AKI/Modules#61 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
42 lines
2.1 KiB
XML
42 lines
2.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net471</TargetFramework>
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<AssemblyName>aki-debugging</AssemblyName>
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</PropertyGroup>
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<PropertyGroup>
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<Company>Aki</Company>
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<Copyright>Copyright @ Aki 2022</Copyright>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
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<Reference Include="bsg.console.core">
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<HintPath>..\Shared\Managed\bsg.console.core.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization" HintPath="..\Shared\Managed\Sirenix.Serialization.dll" Private="False" />
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<Reference Include="Unity.TextMeshPro" HintPath="..\Shared\Managed\Unity.TextMeshPro.dll" Private="False" />
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<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
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<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
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<Reference Include="UnityEngine.InputLegacyModule" HintPath="..\Shared\Managed\UnityEngine.InputLegacyModule.dll" Private="False" />
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<Reference Include="UnityEngine.PhysicsModule" HintPath="..\Shared\Managed\UnityEngine.PhysicsModule.dll" Private="False" />
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<Reference Include="UnityEngine.UI" HintPath="..\Shared\Managed\UnityEngine.UI.dll" Private="False" />
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<Reference Include="UnityEngine.UIModule" HintPath="..\Shared\Managed\UnityEngine.UIModule.dll" Private="False" />
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<Reference Include="Comfort.Common" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Aki.Common\Aki.Common.csproj" />
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<ProjectReference Include="..\Aki.Reflection\Aki.Reflection.csproj" />
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<ProjectReference Include="..\Aki.SinglePlayer\Aki.SinglePlayer.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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