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modules/project/SPT.SinglePlayer/SPT.SinglePlayer.csproj
2024-05-21 19:10:17 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>spt-singleplayer</AssemblyName>
<Configuration>Release</Configuration>
</PropertyGroup>
<PropertyGroup>
<Company>SPT</Company>
<Copyright>Copyright @ SPT 2024</Copyright>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" HintPath="..\Shared\Hollowed\hollowed.dll" Private="False" />
<Reference Include="Comfort.Unity" HintPath="..\Shared\Managed\Comfort.Unity.dll" Private="False" />
<Reference Include="DissonanceVoip" HintPath="..\Shared\Managed\DissonanceVoip.dll" Private="False" />
<Reference Include="ItemComponent.Types" HintPath="..\Shared\Managed\ItemComponent.Types.dll" Private="False" />
<Reference Include="Comfort" HintPath="..\Shared\Managed\Comfort.dll" Private="False" />
<Reference Include="UnityEngine" HintPath="..\Shared\Managed\UnityEngine.dll" Private="False" />
<Reference Include="UnityEngine.AudioModule" HintPath="..\Shared\Managed\UnityEngine.AudioModule.dll" Private="False" />
<Reference Include="UnityEngine.CoreModule" HintPath="..\Shared\Managed\UnityEngine.CoreModule.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.3" ExcludeAssets="runtime" PrivateAssets="all">
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SPT.Common\SPT.Common.csproj" />
<ProjectReference Include="..\SPT.Reflection\SPT.Reflection.csproj" />
</ItemGroup>
</Project>