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Arys eb443aaa5e Fixed BTR movement speed being tied to a static framerate (!73)
By multiplying `moveSpeed` by `Time.deltaTime` in `BTRVehicle.Update()`, it prevents the BTR movement from desyncing, and possibly going faster or slower than expected.

Reviewed-on: SPT-AKI/Modules#73
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-30 09:37:33 +00:00
..
2023-12-27 17:10:25 +02:00
2024-01-13 22:08:29 +00:00