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modules/project/Aki.SinglePlayer/Patches/RaidFix/PlayerToggleSoundFixPatch.cs
Terkoiz 337a0733ae Publicized assembly refactor (!58)
Depends on SPT-AKI/SPT-AssemblyTool#3

* Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly
* Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing
* Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable
* Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways

**NOTE:**
As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface
Example:
```cs
Singleton<GameWorld>.Instance.MainPlayer.Position
```
will now need to be
```cs
((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position
```

Co-authored-by: Terkoiz <terkoiz@spt.dev>
Reviewed-on: SPT-AKI/Modules#58
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
2024-01-13 22:08:29 +00:00

38 lines
1.2 KiB
C#

using System.Reflection;
using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using UnityEngine;
namespace Aki.SinglePlayer.Patches.RaidFix
{
/// <summary>
/// Fixes an issue with the visor toggle sound not following the player in offline raids
/// </summary>
public class PlayerToggleSoundFixPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(Player), nameof(Player.PlayToggleSound));
}
[PatchPrefix]
private static bool PatchPrefix(ref bool previousState, bool isOn, AudioClip toggleOn, AudioClip toggleOff, Player __instance)
{
// Don't change anything and execute original method if it's not the player that triggers the method
if (!__instance.IsYourPlayer)
{
return true;
}
if (previousState != isOn)
{
Singleton<BetterAudio>.Instance.PlayNonspatial(isOn ? toggleOn : toggleOff, BetterAudio.AudioSourceGroupType.Character);
}
previousState = isOn;
return false;
}
}
}