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Added `Utils.ScavMode.ScavRaidChangesUtil` class so mods can easily access the change in map settings (currently just escape time) for Scav raids. This will allow mods like Questing Bots, DONUTS, etc. easily be able to alter spawn settings based on "real" raid time. Currently, each mod has to cache original raid settings and calculate the difference in escape times, which is performing redundant work. I'm not sure what your conventions are for naming and stuff, so feel free to hack this up. Co-authored-by: dwesterwick <dwesterwick@yahoo.com> Reviewed-on: SPT-AKI/Modules#38 Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com> Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
Project | Function |
---|---|
Aki.Build | Build script |
Aki.Bundles | External bundle loader |
Aki.Common | Common utilities used across projects |
Aki.Core | Required patches to start the game |
Aki.Custom | SPT-AKI enhancements to EFT |
Aki.Debugging | Debug utilities (disabled in release builds) |
Aki.Reflection | Reflection utilities used across the project |
Aki.SinglePlayer | Simulating online game while offline |
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Requirements
- Escape From Tarkov 27050
- BepInEx 5.4.22
- Visual Studio Code
- .NET 6 SDK
Setup
Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/
folder to into Modules' Project/Shared/
folder
Build (vscode)
- File > Open Workspace > Modules.code-workspace
- Terminal > Run Build Task...
- Copy contents of
/Build
into SPT game folder and overwrite
Build (VS)
- Open solution
- Restore nuget packages
- Run
dotnet new tool-manifest
- Sometimes you need to run
dotnet tool restore
- Run
dotnet tool install Cake.Tool
- Build solution
- Copy contents of
/Build
into SPT game folder and overwrite
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