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40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Aki.Reflection.Patching;
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using EFT;
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using System.Reflection;
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namespace Aki.Custom.Patches
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{
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/// <summary>
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/// SPT PMC enum value is high enough in wildspawntype it means the first aid class that gets init doesnt have an implementation
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/// On heal event, remove all negative effects from limbs e.g. light/heavy bleeds
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/// </summary>
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public class PmcFirstAidPatch : ModulePatch
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{
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private static readonly string methodName = "FirstAidApplied";
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protected override MethodBase GetTargetMethod()
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{
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return typeof(GClass399).GetMethod(methodName, BindingFlags.Instance | BindingFlags.NonPublic);
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}
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[PatchPrefix]
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private static bool PatchPrefix(BotOwner ___botOwner_0)
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{
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if (___botOwner_0.IsRole((WildSpawnType)33) || ___botOwner_0.IsRole((WildSpawnType)34))
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{
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var healthController = ___botOwner_0.GetPlayer.ActiveHealthController;
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healthController.RemoveNegativeEffects(EBodyPart.Head);
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healthController.RemoveNegativeEffects(EBodyPart.Chest);
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healthController.RemoveNegativeEffects(EBodyPart.Stomach);
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healthController.RemoveNegativeEffects(EBodyPart.LeftLeg);
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healthController.RemoveNegativeEffects(EBodyPart.RightLeg);
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healthController.RemoveNegativeEffects(EBodyPart.LeftArm);
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healthController.RemoveNegativeEffects(EBodyPart.RightArm);
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}
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return true; // Do original
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}
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}
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}
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