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modules/project/Aki.Custom/Patches/SessionIdPatch.cs
2023-03-03 18:52:31 +00:00

40 lines
832 B
C#

using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT.UI;
using System.IO;
using System.Reflection;
using UnityEngine;
namespace Aki.Custom.Patches
{
public class SessionIdPatch : ModulePatch
{
private static PreloaderUI _preloader;
static SessionIdPatch()
{
_preloader = null;
}
protected override MethodBase GetTargetMethod()
{
return PatchConstants.LocalGameType.BaseType.GetMethod("method_5", PatchConstants.PrivateFlags);
}
[PatchPostfix]
private static void PatchPostfix()
{
if (_preloader == null)
{
_preloader = Object.FindObjectOfType<PreloaderUI>();
}
if (_preloader != null)
{
var raidID = Path.GetRandomFileName().Replace(".", string.Empty).Substring(0, 6).ToUpperInvariant();
_preloader.SetSessionId(raidID);
}
}
}
}