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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using System.Linq;
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using System.Reflection;
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using SPT.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using EFT.UI;
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using HarmonyLib;
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namespace SPT.Custom.BTR.Patches
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{
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/// <summary>
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/// Adds a BTRManager component to the GameWorld game object when raid starts.
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/// </summary>
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public class BTRPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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// Note: This may seem like a weird place to hook, but `SetTime` requires that the BtrController
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// exist and be setup, so we'll use this as the entry point
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return AccessTools.Method(typeof(ExtractionTimersPanel), nameof(ExtractionTimersPanel.SetTime));
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}
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[PatchPrefix]
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private static void PatchPrefix()
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{
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try
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{
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var btrSettings = Singleton<BackendConfigSettingsClass>.Instance.BTRSettings;
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var gameWorld = Singleton<GameWorld>.Instance;
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// Only run on maps that have the BTR enabled
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string location = gameWorld.MainPlayer.Location;
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if (!btrSettings.LocationsWithBTR.Contains(location))
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{
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return;
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}
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gameWorld.gameObject.AddComponent<BTRManager>();
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}
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catch (System.Exception)
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{
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ConsoleScreen.LogError("[SPT-BTR] Exception thrown, check logs.");
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throw;
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}
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}
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}
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} |