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modules/project/SPT.SinglePlayer/Patches/Progression/MidRaidQuestChangePatch.cs
2024-05-21 19:10:17 +01:00

42 lines
1.4 KiB
C#

using SPT.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Linq;
using System.Reflection;
namespace SPT.SinglePlayer.Patches.Progression
{
/// <summary>
/// After picking up a quest item, trigger CheckForStatusChange() from the questController to fully update a quest sub-tasks to show (e.g. `survive and extract item from raid` task)
/// </summary>
public class MidRaidQuestChangePatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(Profile), nameof(Profile.AddToCarriedQuestItems));
}
[PatchPostfix]
private static void PatchPostfix()
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
Logger.LogDebug("[MidRaidQuestChangePatch] gameWorld instance was null");
return;
}
var player = gameWorld.MainPlayer;
var questController = Traverse.Create(player).Field<AbstractQuestControllerClass>("_questController").Value;
if (questController != null)
{
foreach (var quest in questController.Quests.ToList())
{
quest.CheckForStatusChange(true, true);
}
}
}
}
}