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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
modules/project/Aki.Debugging/AkiDebuggingPlugin.cs
Arys 0cabe9dc12 Shooting the BTR will make it retaliate. Fixed BTR turret from rotating when non-hostile (!56)
Todo:

* Make the UI notifications for BTR-related stuff appear, e.g. when BTR is about to depart
* Prevent player from entering BTR when it is hostile to the player
* Implement cover fire trader service
* Finish implementation of taxi service
* Finetune the turret machine gun shooting (it might need some pauses as it will shoot nonstop if it is aiming at you)

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#56
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-12 08:54:12 +00:00

49 lines
1.6 KiB
C#

using System;
using Aki.Common;
using Aki.Debugging.BTR.Patches;
using Aki.Debugging.Patches;
using BepInEx;
namespace Aki.Debugging
{
[BepInPlugin("com.spt-aki.debugging", "AKI.Debugging", AkiPluginInfo.PLUGIN_VERSION)]
public class AkiDebuggingPlugin : BaseUnityPlugin
{
public void Awake()
{
Logger.LogInfo("Loading: Aki.Debugging");
try
{
new EndRaidDebug().Enable();
// new CoordinatesPatch().Enable();
// new StaticLootDumper().Enable();
new BTRPathLoadPatch().Enable();
new BTRActivateTraderDialogPatch().Enable();
new BTRInteractionPatch().Enable();
new BTRExtractPassengersPatch().Enable();
new BTRBotAttachPatch().Enable();
new BTRBotInitPatch().Enable();
new BTRReceiveDamageInfoPatch().Enable();
new BTRTurretCanShootPatch().Enable();
new BTRTurretDefaultAimingPositionPatch().Enable();
new BTRIsDoorsClosedPath().Enable();
new BTRPatch().Enable();
new BTRTransferItemsPatch().Enable();
new BTREndRaidItemDeliveryPatch().Enable();
// Debug command patches, can be disabled later
new BTRDebugCommandPatch().Enable();
new BTRDebugDataPatch().Enable();
}
catch (Exception ex)
{
Logger.LogError($"{GetType().Name}: {ex}");
throw;
}
Logger.LogInfo("Completed: Aki.Debugging");
}
}
}