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modules/project/Aki.Debugging/BTR/Patches/BTRReceiveDamageInfoPatch.cs
Arys 0cabe9dc12 Shooting the BTR will make it retaliate. Fixed BTR turret from rotating when non-hostile (!56)
Todo:

* Make the UI notifications for BTR-related stuff appear, e.g. when BTR is about to depart
* Prevent player from entering BTR when it is hostile to the player
* Implement cover fire trader service
* Finish implementation of taxi service
* Finetune the turret machine gun shooting (it might need some pauses as it will shoot nonstop if it is aiming at you)

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#56
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-12 08:54:12 +00:00

34 lines
962 B
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using HarmonyLib;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
/// <summary>
/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
/// </summary>
public class BTRReceiveDamageInfoPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BTRView), "method_1");
}
[PatchPrefix]
public static void PatchPrefix(DamageInfo damageInfo)
{
var globalEvents = Singleton<GClass595>.Instance;
if (globalEvents == null)
{
return;
}
var shotBy = (Player)damageInfo.Player.iPlayer;
globalEvents.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
}
}
}