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Todo: * Make the UI notifications for BTR-related stuff appear, e.g. when BTR is about to depart * Prevent player from entering BTR when it is hostile to the player * Implement cover fire trader service * Finish implementation of taxi service * Finetune the turret machine gun shooting (it might need some pauses as it will shoot nonstop if it is aiming at you) Co-authored-by: Nympfonic <arys.steam@gmail.com> Reviewed-on: SPT-AKI/Modules#56 Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com> Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
34 lines
962 B
C#
34 lines
962 B
C#
using Aki.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using EFT.Vehicle;
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using HarmonyLib;
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using System.Reflection;
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namespace Aki.Debugging.BTR.Patches
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{
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/// <summary>
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/// Patches an empty method in <see cref="BTRView"/> to handle updating the BTR bot's Neutrals and Enemies lists in response to taking damage.
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/// </summary>
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public class BTRReceiveDamageInfoPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(BTRView), "method_1");
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}
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[PatchPrefix]
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public static void PatchPrefix(DamageInfo damageInfo)
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{
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var globalEvents = Singleton<GClass595>.Instance;
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if (globalEvents == null)
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{
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return;
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}
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var shotBy = (Player)damageInfo.Player.iPlayer;
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globalEvents.InterruptTraderServiceBtrSupportByBetrayer(shotBy);
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}
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}
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}
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