mirror of
https://github.com/sp-tarkov/modules.git
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193 lines
6.7 KiB
C#
193 lines
6.7 KiB
C#
using Comfort.Common;
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using EFT;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace SPT.SinglePlayer.Models.Progression
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{
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public class LighthouseProgressionClass : MonoBehaviour
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{
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private GameWorld _gameWorld;
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private Player _player;
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private float _timer;
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private List<MineDirectional> _bridgeMines;
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private RecodableItemClass _transmitter;
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private readonly List<IPlayer> _zryachiyAndFollowers = new List<IPlayer>();
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private bool _aggressor;
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private bool _isDoorDisabled;
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private readonly string _transmitterId = "62e910aaf957f2915e0a5e36";
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private readonly string _lightKeeperTid = "638f541a29ffd1183d187f57";
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public void Start()
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{
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_gameWorld = Singleton<GameWorld>.Instance;
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_player = _gameWorld?.MainPlayer;
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if (_gameWorld == null || _player == null)
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{
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Destroy(this);
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return;
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}
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// Get transmitter from players inventory
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_transmitter = GetTransmitterFromInventory();
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// Exit if transmitter does not exist and isnt green
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if (!PlayerHasActiveTransmitterInInventory())
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{
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Destroy(this);
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return;
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}
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var places = Singleton<IBotGame>.Instance.BotsController.CoversData.AIPlaceInfoHolder.Places;
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places.First(x => x.name == "Attack").gameObject.SetActive(false);
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// Zone was added in a newer version and the gameObject actually has a \
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places.First(y => y.name == "CloseZone\\").gameObject.SetActive(false);
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// Give access to Lightkeepers door
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_gameWorld.BufferZoneController.SetPlayerAccessStatus(_player.ProfileId, true);
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_bridgeMines = _gameWorld.MineManager.Mines;
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// Set mines to be non-active
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SetBridgeMinesStatus(false);
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}
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public void Update()
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{
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IncrementLastUpdateTimer();
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// Exit early if last update() run time was < 10 secs ago
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if (_timer < 10f)
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{
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return;
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}
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// Skip if:
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// GameWorld missing
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// Player not an enemy to Zryachiy
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// Lk door not accessible
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// Player has no transmitter on thier person
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if (_gameWorld == null || _isDoorDisabled || _transmitter == null)
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{
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return;
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}
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// Find Zryachiy and prep him
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if (_zryachiyAndFollowers.Count == 0)
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{
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SetupZryachiyAndFollowerHostility();
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}
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// If player becomes aggressor, block access to LK
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if (_aggressor)
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{
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DisableAccessToLightKeeper();
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}
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}
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/// <summary>
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/// Gets transmitter from players inventory
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/// </summary>
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private RecodableItemClass GetTransmitterFromInventory()
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{
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return (RecodableItemClass) _player.Profile.Inventory.AllRealPlayerItems.FirstOrDefault(x => x.TemplateId == _transmitterId);
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}
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/// <summary>
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/// Checks for transmitter status and exists in players inventory
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/// </summary>
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private bool PlayerHasActiveTransmitterInInventory()
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{
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return _transmitter != null &&
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_transmitter?.RecodableComponent?.Status == RadioTransmitterStatus.Green;
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}
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/// <summary>
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/// Update _time to diff from last run of update()
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/// </summary>
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private void IncrementLastUpdateTimer()
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{
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_timer += Time.deltaTime;
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}
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/// <summary>
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/// Set all brdige mines to desire state
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/// </summary>
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/// <param name="desiredMineState">What state should bridge mines be set to</param>
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private void SetBridgeMinesStatus(bool desiredMineState)
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{
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// Find mines with opposite state of what we want
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var mines = _bridgeMines.Where(mine => mine.gameObject.activeSelf == !desiredMineState && mine.transform.parent.gameObject.name == "Directional_mines_LHZONE");
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foreach (var mine in mines)
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{
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mine.gameObject.SetActive(desiredMineState);
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}
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}
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/// <summary>
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/// Put Zryachiy and followers into a list and sub to their death event
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/// Make player agressor if player kills them.
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/// </summary>
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private void SetupZryachiyAndFollowerHostility()
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{
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// Only process non-players (ai)
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foreach (var aiBot in _gameWorld.AllAlivePlayersList.Where(x => !x.IsYourPlayer))
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{
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// Bots that die on mounted guns get stuck in AllAlivePlayersList, need to check health
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if (!aiBot.HealthController.IsAlive)
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{
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continue;
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}
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// Edge case of bossZryachiy not being hostile to player
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if (aiBot.AIData.BotOwner.IsRole(WildSpawnType.bossZryachiy) || aiBot.AIData.BotOwner.IsRole(WildSpawnType.followerZryachiy))
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{
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// Subscribe to bots OnDeath event
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aiBot.OnPlayerDeadOrUnspawn += OnZryachiyOrFollowerDeath;
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// Save bot to list for later access
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if (!_zryachiyAndFollowers.Contains(aiBot))
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{
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_zryachiyAndFollowers.Add(aiBot);
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}
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}
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}
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}
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/// <summary>
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/// Set aggression + standing loss when Zryachiy/follower is killed by player
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/// </summary>
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/// <param name="player">The player who killed Zryachiy/follower.</param>
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private void OnZryachiyOrFollowerDeath(Player player)
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{
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// Check if zryachiy/follower was killed by player
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if (player?.KillerId == _player?.ProfileId)
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{
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// If player kills zryachiy or follower, force aggressor state
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// Also set players Lk standing to negative (allows access to quest chain (Making Amends))
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_aggressor = true;
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_player?.Profile.TradersInfo[_lightKeeperTid].SetStanding(-0.01);
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}
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}
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/// <summary>
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/// Disable door + set transmitter to 'red'
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/// </summary>
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private void DisableAccessToLightKeeper()
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{
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// Disable access to Lightkeepers door for the player
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_gameWorld.BufferZoneController.SetPlayerAccessStatus(_gameWorld.MainPlayer.ProfileId, false);
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_transmitter?.RecodableComponent?.SetStatus(RadioTransmitterStatus.Yellow);
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_transmitter?.RecodableComponent?.SetEncoded(false);
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_isDoorDisabled = true;
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}
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}
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}
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