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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
modules/project/Aki.Debugging/BTR/Patches/BTRInteractionPatch.cs
Arys 33e6c151af Player can now enter and exit the BTR (!51)
Todo:

* BTR Driver services
  * Send to items to player stash (2x4)
  * Provide covering fire
  * Taxi to a specific location on Streets
* BTR turns hostile if you shoot it
* BTR automatically follows a set path from raid start, stopping at locations for 90 seconds each stop

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#51
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-04 08:51:06 +00:00

50 lines
1.5 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using EFT.Vehicle;
using System;
using System.Reflection;
namespace Aki.Debugging.BTR.Patches
{
public class BTRInteractionPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
var bindingFlags = BindingFlags.NonPublic | BindingFlags.Instance;
return typeof(Player).GetMethod("BtrInteraction", bindingFlags);
}
[PatchPostfix]
public static void PatchPostfix(object __instance, BTRSide btr, byte placeId, EInteractionType interaction)
{
var gameWorld = Singleton<GameWorld>.Instance;
var player = (Player)__instance;
try
{
var interactionBtrPacket = btr.GetInteractWithBtrPacket(placeId, interaction);
player.UpdateInteractionCast();
if (interactionBtrPacket.HasInteraction)
{
BTRView btrView = gameWorld.BtrController.BtrView;
if (btrView == null)
{
throw new NullReferenceException("BtrView not found");
}
var btrManager = gameWorld.GetComponent<BTRManager>();
btrManager.OnPlayerInteractDoor(interactionBtrPacket);
btrView.Interaction(player, interactionBtrPacket);
}
}
catch (Exception ex19)
{
UnityEngine.Debug.LogException(ex19);
}
}
}
}