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modules/project/SPT.SinglePlayer/Patches/RaidFix/DisableDevMaskCheckPatch.cs

56 lines
1.8 KiB
C#

using SPT.Reflection.CodeWrapper;
using SPT.Reflection.Patching;
using SPT.Reflection.Utils;
using EFT;
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace SPT.SinglePlayer.Patches.RaidFix;
/// <summary>
/// BSG now block the use of the DevBalaclava on anything but a Dev Profile
/// this will replace the string it checks for to a bogus string,
/// allowing us entry.
/// TODO: change to remove the whole check as its expensive for no reason. Thanks BSG
/// </summary>
public class DisableDevMaskCheckPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(LocalPlayer.Struct520), nameof(LocalPlayer.Struct520.MoveNext));
}
[PatchTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(ILGenerator generator, IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
// Search for the code where the string "58ac60eb86f77401897560ff Name" is
var searchCode = new CodeInstruction(OpCodes.Ldstr, "58ac60eb86f77401897560ff Name");
var searchIndex = -1;
for (int i = 0; i < codes.Count; i++)
{
if (codes[i].opcode == searchCode.opcode && codes[i].operand == searchCode.operand)
{
searchIndex = i;
break;
}
}
// Patch Failed
if (searchIndex == -1)
{
Logger.LogError($"Patch {MethodBase.GetCurrentMethod().Name} Failed: Could not find reference Code");
return instructions;
}
var newCodeToUse = new CodeInstruction(OpCodes.Ldstr, "FuCkOfFbSg");
codes[searchIndex] = newCodeToUse;
return codes.AsEnumerable();
}
}