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35 lines
927 B
C#
35 lines
927 B
C#
using SPT.Reflection.Patching;
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using SPT.SinglePlayer.Models.Progression;
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using Comfort.Common;
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using EFT;
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using System.Reflection;
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using HarmonyLib;
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namespace SPT.SinglePlayer.Patches.Progression
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{
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public class LighthouseBridgePatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(GameWorld), nameof(GameWorld.OnGameStarted));
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}
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[PatchPostfix]
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private static void PatchPostfix()
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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if (gameWorld == null)
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{
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return;
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}
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if (gameWorld.MainPlayer.Location.ToLower() != "lighthouse" || gameWorld.MainPlayer.Side == EPlayerSide.Savage)
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{
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return;
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}
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gameWorld.GetOrAddComponent<LighthouseProgressionClass>();
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}
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}
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} |