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Dev 761d6c339d Add patch to make some player scavs hostile to player
Refactored AIHelpers.BotIsPlayerScav to not require a BotOwner object
2024-02-11 10:33:59 +00:00

48 lines
1.6 KiB
C#

using Aki.PrePatch;
using EFT;
namespace Aki.Custom.CustomAI
{
public static class AiHelpers
{
/// <summary>
/// Bot is a PMC when it has IsStreamerModeAvailable flagged and has a wildspawn type of 'sptBear' or 'sptUsec'
/// </summary>
/// <param name="botRoleToCheck">Bots role</param>
/// <param name="___botOwner_0">Bot details</param>
/// <returns></returns>
public static bool BotIsSptPmc(WildSpawnType botRoleToCheck, BotOwner ___botOwner_0)
{
if (___botOwner_0.Profile.Info.IsStreamerModeAvailable)
{
// PMCs can sometimes have thier role changed to 'assaultGroup' by the client, we need a alternate way to figure out if they're a spt pmc
return true;
}
return (int)botRoleToCheck == AkiBotsPrePatcher.sptBearValue || (int)botRoleToCheck == AkiBotsPrePatcher.sptUsecValue;
}
public static bool BotIsPlayerScav(WildSpawnType role, string nickname)
{
if (role == WildSpawnType.assault && nickname.Contains("("))
{
// Check bot is pscav by looking for the opening parentheses of their nickname e.g. scavname (pmc name)
return true;
}
return false;
}
public static bool BotIsNormalAssaultScav(WildSpawnType role, BotOwner ___botOwner_0)
{
// Is assault + no (
if (!___botOwner_0.Profile.Info.Nickname.Contains("(") && role == WildSpawnType.assault)
{
return true;
}
return false;
}
}
}