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42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
using System.Reflection;
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using SPT.Reflection.Patching;
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using Comfort.Common;
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using EFT;
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using EFT.Interactive;
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using HarmonyLib;
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namespace SPT.SinglePlayer.Patches.ScavMode
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{
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public class ScavExfilPatch : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(ExfiltrationControllerClass), nameof(ExfiltrationControllerClass.EligiblePoints), new[] { typeof(Profile) });
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}
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[PatchPrefix]
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private static bool PatchPrefix(Profile profile, ExfiltrationControllerClass __instance, ref ExfiltrationPoint[] __result)
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{
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if (profile.Info.Side != EPlayerSide.Savage)
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{
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return true; // Not a scav - don't do anything and run original method
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}
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// We are on a map with zero scav exfil points, enable all of them.
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if (__instance.ScavExfiltrationPoints.Length == 0)
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{
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__result = __instance.ExfiltrationPoints;
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return false;
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}
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// Running this prepares all the data for getting scav exfil points
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__instance.ScavExfiltrationClaim(((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position, profile.Id, profile.FenceInfo.AvailableExitsCount);
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// Get the required mask value and retrieve a list of exfil points, setting it as the result
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var mask = __instance.GetScavExfiltrationMask(profile.Id);
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__result = __instance.ScavExfiltrationClaim(mask, profile.Id);
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return false; // Don't run the original method anymore, as that will overwrite our new exfil points with ones meant for a PMC
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}
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}
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} |