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Add a patch to track when we place items at quest locations for use in insurance. Reviewed-on: SPT/Modules#131 Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com> Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
using SPT.SinglePlayer.Models.RaidFix;
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using Comfort.Common;
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using EFT;
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using EFT.InventoryLogic;
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using System.Collections.Generic;
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using System.Linq;
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using EFT.UI;
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namespace SPT.SinglePlayer.Utils.Insurance
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{
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public class InsuredItemManager
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{
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private static InsuredItemManager _instance;
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private List<Item> _items;
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private List<string> _placedItems = new List<string>();
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public static InsuredItemManager Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new InsuredItemManager();
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}
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return _instance;
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}
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}
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public void Init()
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{
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_items = Singleton<GameWorld>.Instance?.MainPlayer?.Profile?.Inventory?.AllRealPlayerItems?.ToList();
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}
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public List<SPTInsuredItemClass> GetTrackedItems()
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{
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var itemsToSend = new List<SPTInsuredItemClass>();
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if (_items == null || !_items.Any())
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{
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return itemsToSend;
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}
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foreach (var item in _items)
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{
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var spt = new SPTInsuredItemClass
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{
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id = item.Id
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};
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if (_placedItems.Contains(item.Id))
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{
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spt.usedInQuest = true;
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}
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var dura = item.GetItemComponent<RepairableComponent>();
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if (dura != null)
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{
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spt.durability = dura.Durability;
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spt.maxDurability = dura.MaxDurability;
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}
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var faceshield = item.GetItemComponent<FaceShieldComponent>();
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if (faceshield != null)
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{
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spt.hits = faceshield.Hits;
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}
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itemsToSend.Add(spt);
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}
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return itemsToSend;
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}
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public void SetPlacedItem(Item topLevelItem)
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{
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// Includes Parent and Children items
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foreach (var item in topLevelItem.GetAllItems())
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{
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_placedItems.Add(item.Id);
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}
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}
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}
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}
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