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34 lines
923 B
C#
34 lines
923 B
C#
using SPT.Reflection.Patching;
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using HarmonyLib;
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using System;
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using System.IO;
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using System.Reflection;
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namespace SPT.Custom.Patches
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{
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/// <summary>
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/// Redirect the settings data to save into the SPT folder, not app data
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/// </summary>
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public class SettingsLocationPatch : ModulePatch
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{
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private static readonly string _sptPath = Path.Combine(Environment.CurrentDirectory, "user", "sptSettings");
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Constructor(typeof(SharedGameSettingsClass));
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}
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[PatchPrefix]
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internal static void PatchPrefix(ref string ___string_0, ref string ___string_1)
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{
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if (!Directory.Exists(_sptPath))
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{
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Directory.CreateDirectory(_sptPath);
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}
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___string_0 = _sptPath;
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___string_1 = _sptPath;
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}
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}
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}
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