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modules/project/SPT.Custom/Patches/AllScavsHostileHostileToPlayerScavPatch.cs
Dev 24de63b705 Rename various patches for clarity
Disable `SetLocationIdOnRaidStartPatch` as it's not unnecessary
2024-07-11 11:18:00 +01:00

63 lines
2.2 KiB
C#

using SPT.Reflection.Patching;
using EFT;
using System.Reflection;
using HarmonyLib;
namespace SPT.Custom.Patches
{
public class AllScavsHostileHostileToPlayerScavPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BotsController), nameof(BotsController.AddEnemyToAllGroupsInBotZone));
}
/// <summary>
/// AddEnemyToAllGroupsInBotZone()
/// Goal: by default, AddEnemyToAllGroupsInBotZone doesn't check if the bot group is on the same side as the player.
/// The effect of this is that when you are a Scav and kill a Usec, every bot group in the zone will aggro you including other Scavs.
/// This should fix that.
/// </summary>
[PatchPrefix]
private static bool PatchPrefix(BotsController __instance, IPlayer aggressor, IPlayer groupOwner, IPlayer target)
{
if (!groupOwner.IsAI)
{
return false; // Skip original
}
// If you damage yourself exit early as we dont want to try add ourself to our own enemy list
if (aggressor.IsYourPlayer && target.IsYourPlayer)
{
return false; // Skip original
}
BotZone botZone = groupOwner.AIData.BotOwner.BotsGroup.BotZone;
foreach (var item in __instance.Groups())
{
if (item.Key != botZone)
{
continue;
}
foreach (var group in item.Value.GetGroups(notNull: true))
{
bool differentSide = aggressor.Side != group.Side;
bool sameSide = aggressor.Side == target.Side;
if (!group.Enemies.ContainsKey(aggressor)
&& (differentSide || !sameSide)
&& !group.HaveMemberWithRole(WildSpawnType.gifter)
&& group.ShallRevengeFor(target)
)
{
group.AddEnemy(aggressor, EBotEnemyCause.AddEnemyToAllGroupsInBotZone);
}
}
}
return false; // Skip original
}
}
}