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Depends on SPT-AKI/SPT-AssemblyTool#3 * Refactored Modules for better consistency and general readability, along with preparing the code for a publicized assembly * Added `PublicDeclaredFlags` to `PatchConstants` to cover a set of commonly used flags to get methods post-publicizing * Added a replacement to LINQ's `.Single()` - `.SingleCustom()` which has improved logging to help with debugging Module code. Replaced all `.Single()` usages where applicable * Replaced most method info fetching with `AccessTools` for consistency and better readability, especially in places where methods were being retrieved by their name anyways **NOTE:** As a side effect of publicizing all properties, some property access code such as `Player.Position` will now show "ambiguous reference" errors during compile, due to there being multiple interfaces with the Property name being defined on the class. The way to get around this is to use a cast to an explicit interface Example: ```cs Singleton<GameWorld>.Instance.MainPlayer.Position ``` will now need to be ```cs ((IPlayer)Singleton<GameWorld>.Instance.MainPlayer).Position ``` Co-authored-by: Terkoiz <terkoiz@spt.dev> Reviewed-on: SPT-AKI/Modules#58 Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com> Co-committed-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using Aki.Reflection.Patching;
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using System.Reflection;
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using BepInEx.Logging;
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using EFT;
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using EFT.UI;
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using HarmonyLib;
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using TMPro;
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namespace Aki.Debugging.Patches
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{
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public class EndRaidDebug : ModulePatch
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{
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protected override MethodBase GetTargetMethod()
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{
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return AccessTools.Method(typeof(TraderCard), nameof(TraderCard.method_0));
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}
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[PatchPrefix]
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private static bool PatchPreFix(ref LocalizedText ____nickName, ref TMP_Text ____standing,
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ref RankPanel ____rankPanel, ref Profile.TraderInfo ___traderInfo_0)
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{
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if (____nickName.LocalizationKey == null)
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{
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ConsoleScreen.LogError("This Shouldn't happen!! Please report this in discord");
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Logger.Log(LogLevel.Error, "[AKI] _nickName.LocalizationKey was null");
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}
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if (____standing.text == null)
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{
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ConsoleScreen.LogError("This Shouldn't happen!! Please report this in discord");
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Logger.Log(LogLevel.Error, "[AKI] _standing.text was null");
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}
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if (____rankPanel == null)
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{
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Logger.Log(LogLevel.Error, "[AKI] _rankPanel was null, skipping method_0");
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return false; // skip original
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}
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if (___traderInfo_0?.LoyaltyLevel == null)
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{
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ConsoleScreen.LogError("This Shouldn't happen!! Please report this in discord");
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Logger.Log(LogLevel.Error, "[AKI] ___traderInfo_0 or ___traderInfo_0.LoyaltyLevel was null");
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}
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if (___traderInfo_0?.MaxLoyaltyLevel == null)
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{
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ConsoleScreen.LogError("This Shouldn't happen!! Please report this in discord");
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Logger.Log(LogLevel.Error, "[AKI] ___traderInfo_0 or ___traderInfo_0.MaxLoyaltyLevel was null");
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}
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return true;
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}
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}
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} |