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DrakiaXYZ dee1e4a76c Add BTR config, and use LocationsWithBTR setting (!65)
Depends on server change: SPT-AKI/Server#203

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: SPT-AKI/Modules#65
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2024-01-21 08:46:27 +00:00

490 lines
19 KiB
C#

using Aki.Debugging.BTR.Utils;
using Aki.SinglePlayer.Utils.TraderServices;
using Comfort.Common;
using EFT;
using EFT.InventoryLogic;
using EFT.Vehicle;
using HarmonyLib;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Random = UnityEngine.Random;
using BotEventHandler = GClass595;
namespace Aki.Debugging.BTR
{
public class BTRManager : MonoBehaviour
{
private GameWorld gameWorld;
private BotEventHandler botEventHandler;
private BotBTRService btrBotService;
private BTRControllerClass btrController;
private BTRVehicle btrServerSide;
private BTRView btrClientSide;
private BotOwner btrBotShooter;
private BTRDataPacket btrDataPacket = default;
private bool btrBotShooterInitialized = false;
private float coverFireTime = 90f;
private EPlayerBtrState previousPlayerBtrState;
private BTRSide lastInteractedBtrSide;
public BTRSide LastInteractedBtrSide => lastInteractedBtrSide;
private Coroutine _coverFireTimerCoroutine;
private BTRTurretServer btrTurretServer;
private Transform btrTurretDefaultTargetTransform;
private Coroutine _shootingTargetCoroutine;
private IPlayer currentTarget = null;
private bool isShooting = false;
private BulletClass btrMachineGunAmmo;
private Item btrMachineGunWeapon;
private MethodInfo _updateTaxiPriceMethod;
BTRManager()
{
Type btrControllerType = typeof(BTRControllerClass);
_updateTaxiPriceMethod = AccessTools.GetDeclaredMethods(btrControllerType).Single(IsUpdateTaxiPriceMethod);
}
public void Init()
{
try
{
gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
Destroy(this);
return;
}
if (gameWorld.BtrController == null)
{
if (!Singleton<BTRControllerClass>.Instantiated)
{
Singleton<BTRControllerClass>.Create(new BTRControllerClass());
}
gameWorld.BtrController = btrController = Singleton<BTRControllerClass>.Instance;
}
InitBTR();
}
catch
{
Debug.LogError("[AKI-BTR]: Unable to spawn BTR");
DestroyGameObjects();
throw;
}
}
// Find `BTRControllerClass.method_9(PathDestination currentDestinationPoint, bool lastRoutePoint)`
private bool IsUpdateTaxiPriceMethod(MethodInfo method)
{
return (method.GetParameters().Length == 2 && method.GetParameters()[0].ParameterType == typeof(PathDestination));
}
private void Update()
{
btrController.SyncBTRVehicleFromServer(UpdateDataPacket());
if (btrController.BotShooterBtr == null) return;
// BotShooterBtr doesn't get assigned to BtrController immediately so we check this in Update
if (!btrBotShooterInitialized)
{
btrBotShooter = btrController.BotShooterBtr;
btrBotService.Reset(); // Player will be added to Neutrals list and removed from Enemies list
TraderServicesManager.Instance.OnTraderServicePurchased += BTRTraderServicePurchased;
btrBotShooterInitialized = true;
}
if (HasTarget() && IsAimingAtTarget() && !isShooting)
{
_shootingTargetCoroutine = StaticManager.BeginCoroutine(ShootTarget());
}
if (_coverFireTimerCoroutine != null && ShouldCancelCoverFireSupport())
{
CancelCoverFireSupport();
}
}
public void OnPlayerInteractDoor(PlayerInteractPacket interactPacket)
{
btrServerSide.LeftSlot0State = 0;
btrServerSide.LeftSlot1State = 0;
btrServerSide.RightSlot0State = 0;
btrServerSide.RightSlot1State = 0;
bool playerGoIn = interactPacket.InteractionType == EInteractionType.GoIn;
if (interactPacket.SideId == 0 && playerGoIn)
{
if (interactPacket.SlotId == 0)
{
btrServerSide.LeftSlot0State = 1;
}
else if (interactPacket.SlotId == 1)
{
btrServerSide.LeftSlot1State = 1;
}
}
else if (interactPacket.SideId == 1 && playerGoIn)
{
if (interactPacket.SlotId == 0)
{
btrServerSide.RightSlot0State = 1;
}
else if (interactPacket.SlotId == 1)
{
btrServerSide.RightSlot1State = 1;
}
}
}
private void InitBTR()
{
// Fetch config from the server
var serverConfig = BTRUtil.GetConfigFromServer();
// Initial setup
botEventHandler = Singleton<BotEventHandler>.Instance;
var botsController = Singleton<IBotGame>.Instance.BotsController;
btrBotService = botsController.BotTradersServices.BTRServices;
btrController.method_3(); // spawns server-side BTR game object
botsController.BotSpawner.SpawnBotBTR(); // spawns the scav bot which controls the BTR's turret
// Initial BTR configuration
btrServerSide = btrController.BtrVehicle;
btrServerSide.transform.Find("KillBox").gameObject.AddComponent<BTRRoadKillTrigger>();
// Update values from server side config
btrServerSide.moveSpeed = serverConfig.MoveSpeed;
btrServerSide.pauseDurationRange.x = serverConfig.PointWaitTime.Min;
btrServerSide.pauseDurationRange.y = serverConfig.PointWaitTime.Max;
btrServerSide.readyToDeparture = serverConfig.TaxiWaitTime;
coverFireTime = serverConfig.CoverFireTime;
var btrMapConfig = btrController.MapPathsConfiguration;
btrServerSide.CurrentPathConfig = btrMapConfig.PathsConfiguration.pathsConfigurations.RandomElement();
btrServerSide.Initialization(btrMapConfig);
btrController.method_14(); // creates and assigns the BTR a fake stash
DisableServerSideRenderers();
gameWorld.MainPlayer.OnBtrStateChanged += HandleBtrDoorState;
btrServerSide.MoveEnable();
btrServerSide.IncomingToDestinationEvent += ToDestinationEvent;
// Sync initial position and rotation
UpdateDataPacket();
btrClientSide = btrController.BtrView;
btrClientSide.transform.position = btrDataPacket.position;
btrClientSide.transform.rotation = btrDataPacket.rotation;
// Initialise turret variables
btrTurretServer = btrServerSide.BTRTurret;
btrTurretDefaultTargetTransform = (Transform)AccessTools.Field(btrTurretServer.GetType(), "defaultTargetTransform").GetValue(btrTurretServer);
btrMachineGunAmmo = (BulletClass)BTRUtil.CreateItem(BTRUtil.BTRMachineGunAmmoTplId);
btrMachineGunWeapon = BTRUtil.CreateItem(BTRUtil.BTRMachineGunWeaponTplId);
// Pull services data for the BTR from the server
TraderServicesManager.Instance.GetTraderServicesDataFromServer(BTRUtil.BTRTraderId);
}
/**
* BTR has arrived at a destination, re-calculate taxi prices and remove purchased taxi service
*/
private void ToDestinationEvent(PathDestination destinationPoint, bool isFirst, bool isFinal, bool isLastRoutePoint)
{
// Remove purchased taxi service
TraderServicesManager.Instance.RemovePurchasedService(ETraderServiceType.PlayerTaxi, BTRUtil.BTRTraderId);
// Update the prices for the taxi service
_updateTaxiPriceMethod.Invoke(btrController, new object[] { destinationPoint, isFinal });
// Update the UI
TraderServicesManager.Instance.GetTraderServicesDataFromServer(BTRUtil.BTRTraderId);
}
private bool IsBtrService(ETraderServiceType serviceType)
{
if (serviceType == ETraderServiceType.BtrItemsDelivery
|| serviceType == ETraderServiceType.PlayerTaxi
|| serviceType == ETraderServiceType.BtrBotCover)
{
return true;
}
return false;
}
private void BTRTraderServicePurchased(ETraderServiceType serviceType, string subserviceId)
{
if (!IsBtrService(serviceType))
{
return;
}
List<Player> passengers = gameWorld.AllAlivePlayersList.Where(x => x.BtrState == EPlayerBtrState.Inside).ToList();
List<int> playersToNotify = passengers.Select(x => x.Id).ToList();
btrController.method_6(playersToNotify, serviceType); // notify BTR passengers that a service has been purchased
switch (serviceType)
{
case ETraderServiceType.BtrBotCover:
botEventHandler.ApplyTraderServiceBtrSupport(passengers);
StartCoverFireTimer(coverFireTime);
break;
case ETraderServiceType.PlayerTaxi:
btrController.BtrVehicle.IsPaid = true;
btrController.BtrVehicle.MoveToDestination(subserviceId);
break;
}
}
private void StartCoverFireTimer(float time)
{
_coverFireTimerCoroutine = StaticManager.BeginCoroutine(CoverFireTimer(time));
}
private bool ShouldCancelCoverFireSupport()
{
var friendlyPlayersByBtrSupport = (List<Player>)AccessTools.Field(btrBotService.GetType(), "_friendlyPlayersByBtrSupport").GetValue(btrBotService);
if (!friendlyPlayersByBtrSupport.Any())
{
return true;
}
return false;
}
private void CancelCoverFireSupport()
{
StaticManager.KillCoroutine(ref _coverFireTimerCoroutine);
botEventHandler.StopTraderServiceBtrSupport();
}
private IEnumerator CoverFireTimer(float time)
{
yield return new WaitForSecondsRealtime(time);
botEventHandler.StopTraderServiceBtrSupport();
}
private void HandleBtrDoorState(EPlayerBtrState playerBtrState)
{
if (previousPlayerBtrState == EPlayerBtrState.Approach && playerBtrState == EPlayerBtrState.GoIn
|| previousPlayerBtrState == EPlayerBtrState.Inside && playerBtrState == EPlayerBtrState.GoOut)
{
// Open Door
UpdateBTRSideDoorState(1);
}
else if (previousPlayerBtrState == EPlayerBtrState.GoIn && playerBtrState == EPlayerBtrState.Inside
|| previousPlayerBtrState == EPlayerBtrState.GoOut && playerBtrState == EPlayerBtrState.Outside)
{
// Close Door
UpdateBTRSideDoorState(0);
}
previousPlayerBtrState = playerBtrState;
}
private void UpdateBTRSideDoorState(byte state)
{
var player = gameWorld.MainPlayer;
var btrSides = (BTRSide[])AccessTools.Field(typeof(BTRView), "_btrSides").GetValue(btrController.BtrView);
for (int i = 0; i < btrSides.Length; i++)
{
if (player.BtrInteractionSide != null && btrSides[i] == player.BtrInteractionSide
|| lastInteractedBtrSide != null && btrSides[i] == lastInteractedBtrSide)
{
switch (i)
{
case 0:
btrServerSide.LeftSideState = state;
break;
case 1:
btrServerSide.RightSideState = state;
break;
}
lastInteractedBtrSide = player.BtrInteractionSide;
}
}
}
private BTRDataPacket UpdateDataPacket()
{
btrDataPacket.position = btrServerSide.transform.position;
btrDataPacket.rotation = btrServerSide.transform.rotation;
if (btrTurretServer?.gunsBlockRoot != null)
{
btrDataPacket.turretRotation = btrTurretServer.transform.rotation;
btrDataPacket.gunsBlockRotation = btrTurretServer.gunsBlockRoot.rotation;
}
btrDataPacket.State = (byte)btrServerSide.BtrState;
btrDataPacket.RouteState = (byte)btrServerSide.VehicleRouteState;
btrDataPacket.LeftSideState = btrServerSide.LeftSideState;
btrDataPacket.LeftSlot0State = btrServerSide.LeftSlot0State;
btrDataPacket.LeftSlot1State = btrServerSide.LeftSlot1State;
btrDataPacket.RightSideState = btrServerSide.RightSideState;
btrDataPacket.RightSlot0State = btrServerSide.RightSlot0State;
btrDataPacket.RightSlot1State = btrServerSide.RightSlot1State;
btrDataPacket.currentSpeed = btrServerSide.currentSpeed;
btrDataPacket.timeToEndPause = btrServerSide.timeToEndPause;
btrDataPacket.moveDirection = (byte)btrServerSide.VehicleMoveDirection;
btrDataPacket.MoveSpeed = btrServerSide.moveSpeed;
if (btrController.BotShooterBtr != null)
{
btrDataPacket.BtrBotId = btrController.BotShooterBtr.Id;
}
return btrDataPacket;
}
private void DisableServerSideRenderers()
{
var meshRenderers = btrServerSide.transform.GetComponentsInChildren<MeshRenderer>();
foreach (var renderer in meshRenderers)
{
renderer.enabled = false;
}
}
private bool HasTarget()
{
var enemies = btrBotShooter.BotsGroup.Enemies;
if (enemies.Any())
{
currentTarget = enemies.First().Key;
if (!currentTarget.HealthController.IsAlive)
{
enemies.Remove(currentTarget);
currentTarget = null;
return false;
}
return true;
}
return false;
}
private bool IsAimingAtTarget()
{
bool turretInDefaultRotation = btrTurretServer.targetTransform == btrTurretDefaultTargetTransform
&& btrTurretServer.targetPosition == btrTurretServer.defaultAimingPosition;
if (currentTarget != null)
{
Transform currentTargetTransform = currentTarget.Transform.Original;
EnemyInfo currentTargetInfo = btrBotShooter.EnemiesController.EnemyInfos[currentTarget];
if (currentTargetInfo.IsVisible)
{
Vector3 currentTargetPosition = currentTargetTransform.position;
if (btrTurretServer.CheckPositionInAimingZone(currentTargetPosition))
{
if (btrTurretServer.targetTransform == currentTargetTransform && btrBotShooter.BotBtrData.CanShoot())
{
return true;
}
if (btrTurretServer.targetTransform != currentTargetTransform)
{
btrTurretServer.EnableAimingObject(currentTargetTransform);
}
}
}
// Turret will hold the angle where target was last seen for 3 seconds before resetting its rotation
else if (btrTurretServer.targetPosition != currentTargetInfo.EnemyLastPosition && btrTurretServer.targetTransform != null)
{
btrTurretServer.EnableAimingPosition(currentTargetInfo.EnemyLastPosition);
}
else if (currentTargetInfo.TimeLastSeen >= 3f && !turretInDefaultRotation)
{
currentTarget = null;
btrTurretServer.DisableAiming();
}
}
else if (!turretInDefaultRotation)
{
btrTurretServer.DisableAiming();
}
return false;
}
/// <summary>
/// Custom method to make the BTR coaxial machine gun shoot.
/// </summary>
private IEnumerator ShootTarget()
{
isShooting = true;
Transform machineGunMuzzle = btrTurretServer.machineGunLaunchPoint;
Player.FirearmController firearmController = btrBotShooter.GetComponent<Player.FirearmController>();
WeaponPrefab weaponPrefab = (WeaponPrefab)AccessTools.Field(firearmController.GetType(), "weaponPrefab_0").GetValue(firearmController);
WeaponSoundPlayer weaponSoundPlayer = weaponPrefab.GetComponent<WeaponSoundPlayer>();
int burstCount = Random.Range(5, 8);
while (burstCount > 0)
{
gameWorld.SharedBallisticsCalculator.Shoot(btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, btrBotShooter.ProfileId, btrMachineGunWeapon, 1f, 0);
firearmController.method_54(weaponSoundPlayer, btrMachineGunAmmo, machineGunMuzzle.position, machineGunMuzzle.forward, false);
burstCount--;
yield return new WaitForSecondsRealtime(0.092308f); // 650 RPM
}
float waitTime = Random.Range(0.8f, 1.7f); // 0.8 - 1.7 second pause between bursts
yield return new WaitForSecondsRealtime(waitTime);
isShooting = false;
}
private void OnDestroy()
{
DestroyGameObjects();
}
private void DestroyGameObjects()
{
if (btrController != null)
{
if (btrServerSide != null)
{
Destroy(btrServerSide.gameObject);
}
if (btrClientSide != null)
{
Destroy(btrClientSide.gameObject);
}
btrController.Dispose();
}
if (gameWorld?.MainPlayer != null)
{
gameWorld.MainPlayer.OnBtrStateChanged -= HandleBtrDoorState;
}
if (TraderServicesManager.Instance != null)
{
TraderServicesManager.Instance.OnTraderServicePurchased -= BTRTraderServicePurchased;
}
StaticManager.KillCoroutine(ref _shootingTargetCoroutine);
StaticManager.KillCoroutine(ref _coverFireTimerCoroutine);
Destroy(this);
}
}
}