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modules/project/SPT.Custom/Patches/BotsGroupLetBossesShootPmcsPatch.cs
2024-07-11 10:48:25 +01:00

31 lines
932 B
C#

using SPT.Reflection.Patching;
using System.Reflection;
using HarmonyLib;
namespace SPT.Custom.Patches
{
public class BotsGroupLetBossesShootPmcsPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(BotsGroup), nameof(BotsGroup.CheckAndAddEnemy));
}
/// <summary>
/// CheckAndAddEnemy()
/// Goal: This patch lets bosses shoot back once a PMC has shot them
/// Force method to always run the code
/// </summary>
[PatchPrefix]
private static bool PatchPrefix(ref bool ignoreAI)
{
// original
// return player.HealthController.IsAlive && (!player.AIData.IsAI || ignoreAI) && !this.Enemies.ContainsKey(player) && this.AddEnemy(player, EBotEnemyCause.checkAddTODO);
ignoreAI = true;
return true; // Do Original
}
}
}