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Added `RaidTimeUtil` which provides the following public methods: * `GetRemainingRaidSeconds()`: Get the seconds remaining in the raid * `GetRaidTimeRemainingFraction()`: Get the fraction of time remaining in the raid (relative to the original escape time for the map) * `GetElapsedRaidSeconds()`: Get the elapsed seconds in the raid (relative to the original escape time for the map) * `GetSecondsSinceSpawning()`: Get the elapsed seconds since spawning into the raid This will allow modders to do things based on raid time, even after changes have been made for Scav raids. The new class required several properties to be added to the existing `RaidChangesUtil` because apparently I can never stop messing with that class... Co-authored-by: dwesterwick <dwesterwick@yahoo.com> Reviewed-on: SPT-AKI/Modules#40 Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com> Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
Modules
BepInEx plugins to alter Escape From Tarkov's behaviour
Project | Function |
---|---|
Aki.Build | Build script |
Aki.Bundles | External bundle loader |
Aki.Common | Common utilities used across projects |
Aki.Core | Required patches to start the game |
Aki.Custom | SPT-AKI enhancements to EFT |
Aki.Debugging | Debug utilities (disabled in release builds) |
Aki.Reflection | Reflection utilities used across the project |
Aki.SinglePlayer | Simulating online game while offline |
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Requirements
- Escape From Tarkov 26535
- BepInEx 5.4.21
- Visual Studio Code
- .NET 6 SDK
Setup
Copy-paste Live EFT's EscapeFromTarkov_Data/Managed/
folder to into Modules' Project/Shared/
folder
Build (vscode)
- File > Open Workspace > Modules.code-workspace
- Terminal > Run Build Task...
- Copy contents of
/Build
into SPT game folder and overwrite
Build (VS)
- Open solution
- Restore nuget packages
- Run
dotnet new tool-manifest
- Sometimes you need to run
dotnet tool restore
- Run
dotnet tool install Cake.Tool
- Build solution
- Copy contents of
/Build
into SPT game folder and overwrite
Description
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