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modules/project/Aki.Custom/BTR/Patches/BTRIsDoorsClosedPatch.cs
Arys 89f0db250d BTR code refactors and turret aim improvements (!67)
Todo:

* Make BTR spawn at random time during raid instead of at the start
* Find out why some players receive error relating to `BTRBotAttachPatch` resulting BTR failing to initialise

Co-authored-by: Nympfonic <arys.steam@gmail.com>
Reviewed-on: SPT-AKI/Modules#67
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
2024-01-25 08:52:33 +00:00

43 lines
1.2 KiB
C#

using Aki.Reflection.Patching;
using Comfort.Common;
using EFT;
using HarmonyLib;
using System.Reflection;
namespace Aki.Custom.BTR.Patches
{
public class BTRIsDoorsClosedPath : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return AccessTools.Method(typeof(VehicleBase), nameof(VehicleBase.IsDoorsClosed));
}
[PatchPrefix]
private static bool PatchPrefix(ref bool __result)
{
var gameWorld = Singleton<GameWorld>.Instance;
if (gameWorld == null)
{
Logger.LogError("[AKI-BTR] BTRIsDoorsClosedPatch - GameWorld is null");
return true;
}
var serverSideBTR = gameWorld.BtrController.BtrVehicle;
if (serverSideBTR == null)
{
Logger.LogError("[AKI-BTR] BTRIsDoorsClosedPatch - serverSideBTR is null");
return true;
}
if (serverSideBTR.LeftSideState == 0 && serverSideBTR.RightSideState == 0)
{
__result = true;
return false;
}
return true;
}
}
}