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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Aki.Reflection.Patching;
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using Diz.DependencyManager;
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using UnityEngine.Build.Pipeline;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using Aki.Custom.Models;
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using Aki.Custom.Utils;
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namespace Aki.Custom.Patches
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{
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public class EasyBundlePatch : ModulePatch
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{
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static EasyBundlePatch()
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{
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_ = nameof(IEasyBundle.SameNameAsset);
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_ = nameof(IBundleLock.IsLocked);
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_ = nameof(BindableState<ELoadState>.Bind);
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}
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protected override MethodBase GetTargetMethod()
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{
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return EasyBundleHelper.Type.GetConstructors()[0];
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}
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[PatchPostfix]
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private static void PatchPostfix(object __instance, string key, string rootPath, CompatibilityAssetBundleManifest manifest, IBundleLock bundleLock)
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{
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var path = rootPath + key;
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var dependencyKeys = manifest.GetDirectDependencies(key) ?? new string[0];
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if (BundleManager.Bundles.TryGetValue(key, out BundleInfo bundle))
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{
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dependencyKeys = (dependencyKeys.Length > 0) ? dependencyKeys.Union(bundle.DependencyKeys).ToArray() : bundle.DependencyKeys;
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path = bundle.Path;
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}
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_ = new EasyBundleHelper(__instance)
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{
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Key = key,
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Path = path,
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KeyWithoutExtension = Path.GetFileNameWithoutExtension(key),
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DependencyKeys = dependencyKeys,
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LoadState = new BindableState<ELoadState>(ELoadState.Unloaded, null),
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BundleLock = bundleLock
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};
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}
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}
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}
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