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mirror of https://github.com/sp-tarkov/modules.git synced 2025-02-13 09:50:43 -05:00
chomp 1e238c426e 0.13.5.0 (!33)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-authored-by: RaiRaiTheRaichu <rairaitheraichu@noreply.dev.sp-tarkov.com>
Co-authored-by: CWX <cwx@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: SPT-AKI/Modules#33
2023-10-10 10:58:33 +00:00

26 lines
872 B
C#

using System.Reflection;
using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT.UI;
using EFT.UI.Matchmaker;
namespace Aki.SinglePlayer.Patches.MainMenu
{
/// <summary>
/// Removes the 'ready' button from the map preview screen - accessible by choosing map to deply to > clicking 'map' bottom left of screen
/// Clicking the ready button makes a call to client/match/available, something we dont want
/// </summary>
public class MapReadyButtonPatch : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
return typeof(MatchmakerMapPointsScreen).GetMethod("Show", PatchConstants.PrivateFlags);
}
[PatchPostfix]
private static void PatchPostFix(ref DefaultUIButton ____readyButton)
{
____readyButton?.GameObject?.SetActive(false);
}
}
}