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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Aki.Reflection.Patching;
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using EFT;
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using System.Reflection;
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namespace Aki.Custom.Patches
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{
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/// <summary>
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/// Goal: patch removes the current bot from its own enemy list - occurs when adding bots type to its enemy array in difficulty settings
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/// </summary>
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internal class BotSelfEnemyPatch : ModulePatch
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{
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private static readonly string methodName = "PreActivate";
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protected override MethodBase GetTargetMethod()
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{
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return typeof(BotOwner).GetMethod(methodName);
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}
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[PatchPrefix]
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private static bool PatchPrefix(BotOwner __instance, BotGroupClass group)
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{
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IAIDetails selfToRemove = null;
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foreach (var enemy in group.Enemies)
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{
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if (enemy.Key.Id == __instance.Id)
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{
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selfToRemove = enemy.Key;
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break;
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}
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}
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if (selfToRemove != null)
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{
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group.Enemies.Remove(selfToRemove);
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}
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return true;
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}
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}
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}
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