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In the end, Kaeno's fix by changing the main client collider's layer to `HighPolyCollider` is the only way I could fix it. Also made changes to avoid unnecessary physics collisions between other BTR colliders; these physics collisions can cause FPS drops especially for lower end PCs so this should provide a slight performance gain for them. I left in the commented-out collision debugger script I made to log collisions in case it's useful for future debugging purposes. Reviewed-on: SPT/Modules#142 Co-authored-by: Nympfonic <arys.steam@gmail.com> Co-committed-by: Nympfonic <arys.steam@gmail.com>