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server/project/tests/services/PlayerService.test.ts

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import "reflect-metadata";
BunJS Runtime, Updated Build System, and... (#992) This is a big one. 🔥 **Changes:** - Targets next major release (v4.0.0) - Switch runtimes from NodeJS to BunJS (bun.sh) - Typescript library support moved to `ESNext` - Typescript compile option `verbatimModuleSyntax` enabled - Updated all interfaces to be imported explicitly as types - Strict mode enabled - Reduces the number of tsconfig files - Pins all dep packages to specific patch versions - Includes Bun lock file in repo (doesn't cause issues like the package-lock did) - Replaces Gulp with a new Typescript based build system - Adds `core-js` as a workaround for Bun not playing nice with `reflect-metadata` - Removes `pkg` and `swc` (Yay Bun!) - Updated package scripts and entry point system to be more intuitive - Updated VSCode workspace configurations - Updated `.gitignore` to align with updated project structure - Updated Biome configuration to align with updated project structure - `Program.ts` - Removes call to set encoding on the process - `global.d.ts` - Added underscores to build globals to match other global names - `JsonUtil.ts` - Replaced old `fixJson` package with newer `jsonrepair` package - `HashUtil.ts` - Replaced old `buffer-crc32` package with built-in `node:zlib` package - `DatabaseImporter.ts` - Updates database validation object to be flat, where the keys are the relative path to the file - `BunTimer.ts` - Adds an easy to use timer class that's compatible with nanoseconds. **TODO:** - Look into mod loading. I think we use a TS transpiler for mods and I believe that can be removed now. - Bun includes a number of APIs that can be used in place of Node's packages (built-in or otherwise); HTTP server, WebSocket server, File IO, Hashing, File Globing, Testing... Each of these should be utilized where ever possible. - Update in-repo documentation to reference BunJS instead of NodeJS.
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import type { IPmcData } from "@spt/models/eft/common/IPmcData";
import { PlayerService } from "@spt/services/PlayerService";
import { container } from "tsyringe";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
describe("PlayerService", () => {
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let playerService: PlayerService;
beforeEach(() => {
playerService = container.resolve<PlayerService>("PlayerService");
});
afterEach(() => {
vi.restoreAllMocks();
});
describe("calculateLevel", () => {
it("should return 1 when player xp is 0", () => {
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const playerProfile = {
Info: {
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Experience: 0, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
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};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(1);
});
it("should return 1 when player xp is 999", () => {
const playerProfile = {
Info: {
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Experience: 999, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(1);
});
it("should return 25 when player xp is 609,066", () => {
const playerProfile = {
Info: {
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Experience: 609066, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(25);
});
it("should return 79 when player xp is 81,126,895", () => {
const playerProfile = {
Info: {
Experience: 81126895, // Via wiki: https://escapefromtarkov.fandom.com/wiki/Character_skills#Levels
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},
};
const result = playerService.calculateLevel(playerProfile as IPmcData);
expect(result).toBe(79);
});
});
});