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470 lines
19 KiB
TypeScript
470 lines
19 KiB
TypeScript
![]() |
import { ILocation } from "@spt/models/eft/common/ILocation";
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import { ConfigTypes } from "@spt/models/enums/ConfigTypes";
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import { Traders } from "@spt/models/enums/Traders";
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import { Weapons } from "@spt/models/enums/Weapons";
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import { IBotConfig } from "@spt/models/spt/config/IBotConfig";
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import { ICoreConfig } from "@spt/models/spt/config/ICoreConfig";
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import { IHideoutConfig } from "@spt/models/spt/config/IHideoutConfig";
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import { ILocationConfig } from "@spt/models/spt/config/ILocationConfig";
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import { ILootConfig } from "@spt/models/spt/config/ILootConfig";
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import { IPmcConfig } from "@spt/models/spt/config/IPmcConfig";
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import { IRagfairConfig } from "@spt/models/spt/config/IRagfairConfig";
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import { ILogger } from "@spt/models/spt/utils/ILogger";
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import { ConfigServer } from "@spt/servers/ConfigServer";
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import { CustomLocationWaveService } from "@spt/services/CustomLocationWaveService";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { ItemBaseClassService } from "@spt/services/ItemBaseClassService";
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import { LocalisationService } from "@spt/services/LocalisationService";
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import { OpenZoneService } from "@spt/services/OpenZoneService";
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import { SeasonalEventService } from "@spt/services/SeasonalEventService";
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import { ICloner } from "@spt/utils/cloners/ICloner";
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import { inject, injectable } from "tsyringe";
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@injectable()
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export class PostDbLoadService {
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protected coreConfig: ICoreConfig;
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protected locationConfig: ILocationConfig;
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protected ragfairConfig: IRagfairConfig;
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protected hideoutConfig: IHideoutConfig;
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protected pmcConfig: IPmcConfig;
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protected lootConfig: ILootConfig;
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protected botConfig: IBotConfig;
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constructor(
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@inject("PrimaryLogger") protected logger: ILogger,
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@inject("DatabaseService") protected databaseService: DatabaseService,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("CustomLocationWaveService") protected customLocationWaveService: CustomLocationWaveService,
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@inject("OpenZoneService") protected openZoneService: OpenZoneService,
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@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService,
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@inject("ItemBaseClassService") protected itemBaseClassService: ItemBaseClassService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@inject("PrimaryCloner") protected cloner: ICloner,
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) {
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this.coreConfig = this.configServer.getConfig(ConfigTypes.CORE);
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this.locationConfig = this.configServer.getConfig(ConfigTypes.LOCATION);
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this.ragfairConfig = this.configServer.getConfig(ConfigTypes.RAGFAIR);
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this.hideoutConfig = this.configServer.getConfig(ConfigTypes.HIDEOUT);
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this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
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this.lootConfig = this.configServer.getConfig(ConfigTypes.LOOT);
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this.botConfig = this.configServer.getConfig(ConfigTypes.BOT);
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}
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public performPostDbLoadActions(): void {
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// Regenerate base cache now mods are loaded and game is starting
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// Mods that add items and use the baseClass service generate the cache including their items, the next mod that
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// add items gets left out,causing warnings
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this.itemBaseClassService.hydrateItemBaseClassCache();
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this.addCustomLooseLootPositions();
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if (this.coreConfig.fixes.fixShotgunDispersion) {
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this.fixShotgunDispersions();
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}
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if (this.locationConfig.addOpenZonesToAllMaps) {
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this.openZoneService.applyZoneChangesToAllMaps();
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}
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if (this.locationConfig.addCustomBotWavesToMaps) {
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this.customLocationWaveService.applyWaveChangesToAllMaps();
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}
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if (this.locationConfig.enableBotTypeLimits) {
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this.adjustMapBotLimits();
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}
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this.adjustLooseLootSpawnProbabilities();
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this.checkTraderRepairValuesExist();
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this.adjustLocationBotValues();
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if (this.locationConfig.rogueLighthouseSpawnTimeSettings.enabled) {
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this.fixRoguesSpawningInstantlyOnLighthouse();
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}
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if (this.locationConfig.splitWaveIntoSingleSpawnsSettings.enabled) {
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this.splitBotWavesIntoSingleWaves();
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}
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this.adjustLabsRaiderSpawnRate();
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this.adjustHideoutCraftTimes(this.hideoutConfig.overrideCraftTimeSeconds);
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this.adjustHideoutBuildTimes(this.hideoutConfig.overrideBuildTimeSeconds);
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this.removePraporTestMessage();
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this.validateQuestAssortUnlocksExist();
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if (this.seasonalEventService.isAutomaticEventDetectionEnabled()) {
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this.seasonalEventService.enableSeasonalEvents();
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}
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// Flea bsg blacklist is off
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if (!this.ragfairConfig.dynamic.blacklist.enableBsgList) {
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this.setAllDbItemsAsSellableOnFlea();
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}
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}
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protected addCustomLooseLootPositions(): void {
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const looseLootPositionsToAdd = this.lootConfig.looseLoot;
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for (const [mapId, positionsToAdd] of Object.entries(looseLootPositionsToAdd)) {
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if (!mapId) {
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this.logger.warning(
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this.localisationService.getText("location-unable_to_add_custom_loot_position", mapId),
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);
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continue;
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}
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const mapLooseLoot = this.databaseService.getLocation(mapId).looseLoot;
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if (!mapLooseLoot) {
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this.logger.warning(this.localisationService.getText("location-map_has_no_loose_loot_data", mapId));
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continue;
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}
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for (const positionToAdd of positionsToAdd) {
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// Exists already, add new items to existing positions pool
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const existingLootPosition = mapLooseLoot.spawnpoints.find(
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(x) => x.template.Id === positionToAdd.template.Id,
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);
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if (existingLootPosition) {
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existingLootPosition.template.Items.push(...positionToAdd.template.Items);
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existingLootPosition.itemDistribution.push(...positionToAdd.itemDistribution);
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continue;
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}
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// New position, add entire object
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mapLooseLoot.spawnpoints.push(positionToAdd);
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}
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}
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}
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/**
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* BSG have two values for shotgun dispersion, we make sure both have the same value
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*/
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protected fixShotgunDispersions(): void {
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const itemDb = this.databaseService.getItems();
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const shotguns = [Weapons.SHOTGUN_12G_SAIGA_12K, Weapons.SHOTGUN_20G_TOZ_106, Weapons.SHOTGUN_12G_M870];
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for (const shotgunId of shotguns) {
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if (itemDb[shotgunId]._props.ShotgunDispersion) {
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itemDb[shotgunId]._props.shotgunDispersion = itemDb[shotgunId]._props.ShotgunDispersion;
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}
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}
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}
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/** Apply custom limits on bot types as defined in configs/location.json/botTypeLimits */
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protected adjustMapBotLimits(): void {
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const mapsDb = this.databaseService.getLocations();
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if (!this.locationConfig.botTypeLimits) {
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return;
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}
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for (const mapId in this.locationConfig.botTypeLimits) {
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const map: ILocation = mapsDb[mapId];
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if (!map) {
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this.logger.warning(
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this.localisationService.getText("bot-unable_to_edit_limits_of_unknown_map", mapId),
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);
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}
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for (const botToLimit of this.locationConfig.botTypeLimits[mapId]) {
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const index = map.base.MinMaxBots.findIndex((x) => x.WildSpawnType === botToLimit.type);
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if (index !== -1) {
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// Existing bot type found in MinMaxBots array, edit
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const limitObjectToUpdate = map.base.MinMaxBots[index];
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limitObjectToUpdate.min = botToLimit.min;
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limitObjectToUpdate.max = botToLimit.max;
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} else {
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// Bot type not found, add new object
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map.base.MinMaxBots.push({
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// Bot type not found, add new object
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WildSpawnType: botToLimit.type,
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min: botToLimit.min,
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max: botToLimit.max,
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});
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}
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}
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}
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}
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protected adjustLooseLootSpawnProbabilities(): void {
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if (!this.lootConfig.looseLootSpawnPointAdjustments) {
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return;
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}
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for (const [mapId, mapAdjustments] of Object.entries(this.lootConfig.looseLootSpawnPointAdjustments)) {
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const mapLooseLootData = this.databaseService.getLocation(mapId).looseLoot;
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if (!mapLooseLootData) {
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this.logger.warning(this.localisationService.getText("location-map_has_no_loose_loot_data", mapId));
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continue;
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}
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for (const [lootKey, newChanceValue] of Object.entries(mapAdjustments)) {
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const lootPostionToAdjust = mapLooseLootData.spawnpoints.find(
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(spawnPoint) => spawnPoint.template.Id === lootKey,
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);
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if (!lootPostionToAdjust) {
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this.logger.warning(
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this.localisationService.getText("location-unable_to_adjust_loot_position_on_map", {
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lootKey: lootKey,
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mapId: mapId,
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}),
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);
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continue;
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}
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lootPostionToAdjust.probability = newChanceValue;
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}
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}
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}
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/**
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* Out of date/incorrectly made trader mods forget this data
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*/
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protected checkTraderRepairValuesExist(): void {
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const traders = this.databaseService.getTraders();
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for (const trader of Object.values(traders)) {
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if (!trader?.base?.repair) {
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this.logger.warning(
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this.localisationService.getText("trader-missing_repair_property_using_default", {
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traderId: trader.base._id,
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nickname: trader.base.nickname,
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}),
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);
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// use ragfair trader as a default
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trader.base.repair = this.cloner.clone(traders.ragfair.base.repair);
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return;
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}
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if (trader.base.repair?.quality === undefined) {
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this.logger.warning(
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this.localisationService.getText("trader-missing_repair_quality_property_using_default", {
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traderId: trader.base._id,
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nickname: trader.base.nickname,
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}),
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);
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// use ragfair trader as a default
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trader.base.repair.quality = this.cloner.clone(traders.ragfair.base.repair.quality);
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trader.base.repair.quality = traders.ragfair.base.repair.quality;
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}
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}
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}
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protected adjustLocationBotValues(): void {
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const mapsDb = this.databaseService.getLocations();
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for (const locationKey in this.botConfig.maxBotCap) {
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const map: ILocation = mapsDb[locationKey];
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if (!map) {
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continue;
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}
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map.base.BotMaxPvE = this.botConfig.maxBotCap[locationKey];
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// make values no larger than 30 secs
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map.base.BotStart = Math.min(map.base.BotStart, 30);
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}
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}
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/**
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* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
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*/
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protected fixRoguesSpawningInstantlyOnLighthouse(): void {
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const rogueSpawnDelaySeconds = this.locationConfig.rogueLighthouseSpawnTimeSettings.waitTimeSeconds;
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const lighthouse = this.databaseService.getLocations().lighthouse?.base;
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if (!lighthouse) {
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return;
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}
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// Find Rogues that spawn instantly
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const instantRogueBossSpawns = lighthouse.BossLocationSpawn.filter(
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(spawn) => spawn.BossName === "exUsec" && spawn.Time === -1,
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);
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for (const wave of instantRogueBossSpawns) {
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wave.Time = rogueSpawnDelaySeconds;
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}
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}
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/**
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* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these
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* waves to one bot when they're waiting to spawn for too long
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*/
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protected splitBotWavesIntoSingleWaves(): void {
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const locations = this.databaseService.getLocations();
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for (const locationKey in locations) {
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if (this.locationConfig.splitWaveIntoSingleSpawnsSettings.ignoreMaps.includes(locationKey)) {
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continue;
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}
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// Iterate over all maps
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const location: ILocation = locations[locationKey];
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for (const wave of location.base.waves) {
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// Wave has size that makes it candidate for splitting
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if (
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wave.slots_max - wave.slots_min >=
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this.locationConfig.splitWaveIntoSingleSpawnsSettings.waveSizeThreshold
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) {
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// Get count of bots to be spawned in wave
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const waveSize = wave.slots_max - wave.slots_min;
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// Update wave to spawn single bot
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wave.slots_min = 1;
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wave.slots_max = 2;
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// Get index of wave
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const indexOfWaveToSplit = location.base.waves.indexOf(wave);
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this.logger.debug(
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`Splitting map: ${location.base.Id} wave: ${indexOfWaveToSplit} with ${waveSize} bots`,
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);
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// Add new waves to fill gap from bots we removed in above wave
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let wavesAddedCount = 0;
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for (let index = indexOfWaveToSplit + 1; index < indexOfWaveToSplit + waveSize; index++) {
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// Clone wave ready to insert into array
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const waveToAddClone = this.cloner.clone(wave);
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// Some waves have value of 0 for some reason, preserve
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if (waveToAddClone.number !== 0) {
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// Update wave number to new location in array
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waveToAddClone.number = index;
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}
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// Place wave into array in just-edited position + 1
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location.base.waves.splice(index, 0, waveToAddClone);
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wavesAddedCount++;
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}
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// Update subsequent wave number property to accommodate the new waves
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for (
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let index = indexOfWaveToSplit + wavesAddedCount + 1;
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index < location.base.waves.length;
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index++
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) {
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// Some waves have value of 0, leave them as-is
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if (location.base.waves[index].number !== 0) {
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location.base.waves[index].number += wavesAddedCount;
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}
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}
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}
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}
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}
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}
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/**
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* Make non-trigger-spawned raiders spawn earlier + always
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*/
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protected adjustLabsRaiderSpawnRate(): void {
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const labsBase = this.databaseService.getLocations().laboratory.base;
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// Find spawns with empty string for triggerId/TriggerName
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const nonTriggerLabsBossSpawns = labsBase.BossLocationSpawn.filter(
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(bossSpawn) => !bossSpawn.TriggerId && !bossSpawn.TriggerName,
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);
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for (const boss of nonTriggerLabsBossSpawns) {
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boss.BossChance = 100;
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boss.Time /= 10;
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}
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}
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protected adjustHideoutCraftTimes(overrideSeconds: number): void {
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if (overrideSeconds === -1) {
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return;
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}
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for (const craft of this.databaseService.getHideout().production.recipes) {
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// Only adjust crafts ABOVE the override
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craft.productionTime = Math.min(craft.productionTime, overrideSeconds);
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}
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}
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/**
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* Adjust all hideout craft times to be no higher than the override
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*/
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protected adjustHideoutBuildTimes(overrideSeconds: number): void {
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if (overrideSeconds === -1) {
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return;
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}
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for (const area of this.databaseService.getHideout().areas) {
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for (const stage of Object.values(area.stages)) {
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// Only adjust crafts ABOVE the override
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stage.constructionTime = Math.min(stage.constructionTime, overrideSeconds);
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}
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}
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}
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/**
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* Blank out the "test" mail message from prapor
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*/
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|
protected removePraporTestMessage(): void {
|
||
|
// Iterate over all languages (e.g. "en", "fr")
|
||
|
const locales = this.databaseService.getLocales();
|
||
|
for (const localeKey in locales.global) {
|
||
|
locales.global[localeKey]["61687e2c3e526901fa76baf9"] = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Check for any missing assorts inside each traders assort.json data, checking against traders questassort.json
|
||
|
*/
|
||
|
protected validateQuestAssortUnlocksExist(): void {
|
||
|
const db = this.databaseService.getTables();
|
||
|
const traders = db.traders;
|
||
|
const quests = db.templates.quests;
|
||
|
for (const traderId of Object.values(Traders)) {
|
||
|
const traderData = traders[traderId];
|
||
|
const traderAssorts = traderData?.assort;
|
||
|
if (!traderAssorts) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Merge started/success/fail quest assorts into one dictionary
|
||
|
const mergedQuestAssorts = {
|
||
|
...traderData.questassort?.started,
|
||
|
...traderData.questassort?.success,
|
||
|
...traderData.questassort?.fail,
|
||
|
};
|
||
|
|
||
|
// Loop over all assorts for trader
|
||
|
for (const [assortKey, questKey] of Object.entries(mergedQuestAssorts)) {
|
||
|
// Does assort key exist in trader assort file
|
||
|
if (!traderAssorts.loyal_level_items[assortKey]) {
|
||
|
// Reverse lookup of enum key by value
|
||
|
const messageValues = {
|
||
|
traderName: Object.keys(Traders)[Object.values(Traders).indexOf(traderId)],
|
||
|
questName: quests[questKey]?.QuestName ?? "UNKNOWN",
|
||
|
};
|
||
|
this.logger.warning(
|
||
|
this.localisationService.getText("assort-missing_quest_assort_unlock", messageValues),
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected setAllDbItemsAsSellableOnFlea(): void {
|
||
|
const dbItems = Object.values(this.databaseService.getItems());
|
||
|
for (const item of dbItems) {
|
||
|
if (
|
||
|
item._type === "Item" &&
|
||
|
!item._props?.CanSellOnRagfair &&
|
||
|
!this.ragfairConfig.dynamic.blacklist.custom.includes(item._id)
|
||
|
) {
|
||
|
item._props.CanSellOnRagfair = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|