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Added forceSnow
to seasonal mod event
Moved majority of code into `handleModEvent` to help modders handle custom events via method overriding
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@ -408,13 +408,6 @@ export class SeasonalEventService {
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default:
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default:
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// Likely a mod event
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// Likely a mod event
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this.handleModEvent(event);
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this.handleModEvent(event);
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if (event.settings?.enableSummoning) {
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this.enableHalloweenSummonEvent();
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this.addEventBossesToMaps("halloweensummon");
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}
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if (event.settings?.zombieSettings?.enabled) {
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this.configureZombies(event.settings?.zombieSettings);
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}
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break;
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break;
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}
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}
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}
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}
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@ -738,6 +731,17 @@ export class SeasonalEventService {
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protected handleModEvent(event: ISeasonalEvent) {
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protected handleModEvent(event: ISeasonalEvent) {
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this.addEventGearToBots(event.type);
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this.addEventGearToBots(event.type);
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if (event.settings?.enableSummoning) {
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this.enableHalloweenSummonEvent();
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this.addEventBossesToMaps("halloweensummon");
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}
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if (event.settings?.zombieSettings?.enabled) {
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this.configureZombies(event.settings?.zombieSettings);
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}
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if (event.settings?.forceSnow) {
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this.enableSnow();
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}
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}
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}
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/**
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/**
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