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Cleaned up IGLobals
ICustomization
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@ -539,115 +539,25 @@ export interface IMastering {
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}
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export interface ICustomization {
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SavageHead: ISavageHead;
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SavageBody: ISavageBody;
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SavageFeet: ISavageFeet;
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SavageHead: Record<string, Record<string, IWildHead>>;
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SavageBody: Record<string, Record<string, IWildBody>>;
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SavageFeet: Record<string, Record<string, IWildFeet>>;
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CustomizationVoice: ICustomizationVoice[];
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BodyParts: IBodyParts;
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}
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export interface ISavageHead {
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wild_head_1: IWildHead;
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wild_head_2: IWildHead;
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wild_head_3: IWildHead;
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Wild_Dealmaker_head: IWildHead;
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Wild_Killa_head: IWildHead;
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bear_head: IWildHead;
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bear_head_1: IWildHead;
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usec_head_1: IWildHead;
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Head_BOSS_Glukhar: IWildHead;
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Wild_Head_nonMesh: IWildHead;
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Head_BOSS_Sanitar: IWildHead;
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wild_head_drozd: IWildHead;
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wild_head_misha: IWildHead;
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head_cultist_01: IWildHead;
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head_cultist_02: IWildHead;
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head_cultist_03: IWildHead;
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DefaultUsecHead: IWildHead;
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usec_head_3: IWildHead;
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usec_head_4: IWildHead;
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usec_head_5: IWildHead;
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}
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export interface IWildHead {
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head: string;
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isNotRandom: boolean;
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NotRandom: boolean;
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}
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export interface ISavageBody {
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wild_body: IWildBody;
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wild_body_1: IWildBody;
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wild_body_2: IWildBody;
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wild_body_3: IWildBody;
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Wild_Dealmaker_body: IWildBody;
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wild_security_body_1: IWildBody;
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wild_security_body_2: IWildBody;
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wild_Killa_body: IWildBody;
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wild_pmcBot_body: IWildBody;
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wild_Shturman_body: IWildBody;
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wild_Gluhar_body: IWildBody;
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Tshirt_security_TshirtTatu_01: IWildBody;
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Tshirt_security_TshirtTatu_02: IWildBody;
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Top_security_Husky: IWildBody;
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Top_security_Gorka4: IWildBody;
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scav_kit_upper_meteor: IWildBody;
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wild_body_russia1: IWildBody;
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Top_BOSS_Sanitar: IWildBody;
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wild_body_motocross: IWildBody;
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top_cultist_01: IWildBody;
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top_cultist_02: IWildBody;
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wild_body_rainparka: IWildBody;
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wild_body_underarmour: IWildBody;
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top_boss_tagilla: IWildBody;
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DefaultUsecBody: IWildBody;
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usec_upper_acu: IWildBody;
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usec_upper_commando: IWildBody;
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usec_upper_aggressor: IWildBody;
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usec_upper_hoody: IWildBody;
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usec_upper_pcuironsight: IWildBody;
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usec_top_beltstaff: IWildBody;
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usec_upper_flexion: IWildBody;
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usec_upper_tier3: IWildBody;
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usec_upper_pcsmulticam: IWildBody;
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usec_upper_tier_2: IWildBody;
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usec_upper_infiltrator: IWildBody;
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user_upper_NightPatrol: IWildBody;
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wild_body_bomber: IWildBody;
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wild_top_yellowcoat: IWildBody;
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}
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export interface IWildBody {
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body: string;
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hands: string;
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isNotRandom: boolean;
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}
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export interface ISavageFeet {
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wild_feet: IWildFeet;
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wild_feet_1: IWildFeet;
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wild_feet_2: IWildFeet;
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Wild_Dealmaker_feet: IWildFeet;
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wild_security_feet_1: IWildFeet;
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Wild_Killa_feet: IWildFeet;
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wild_pmcBot_feet: IWildFeet;
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Pants_BOSS_Glukhar: IWildFeet;
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Pants_BOSS_Shturman: IWildFeet;
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Pants_security_Gorka4: IWildFeet;
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Pants_security_Flora: IWildFeet;
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scav_kit_lower_sklon: IWildFeet;
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Pants_BOSS_Sanitar: IWildFeet;
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wild_feet_sweatpants: IWildFeet;
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wild_feet_wasatch: IWildFeet;
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wild_feet_slimPants: IWildFeet;
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pants_cultist_01: IWildFeet;
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pants_cultist_02: IWildFeet;
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wild_feet_scavelite_taclite: IWildFeet;
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pants_boss_tagilla: IWildFeet;
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wild_feet_bomber: IWildFeet;
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wild_pants_yellowcoat: IWildFeet;
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}
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export interface IWildFeet {
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feet: string;
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isNotRandom: boolean;
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